Small fixes and issue 386 (#387)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-09-07 08:07:10 +02:00
committed by GitHub
parent 3ee46f4977
commit 903422960a
12 changed files with 94 additions and 14 deletions

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@@ -146,7 +146,7 @@ Walk to a given position
### walk\_stop
```gdscript
func walk_stop(pos: Vector2) -> var
func walk_stop(pos: Vector2) -> void
```
We have finished walking. Set the idle pose and complete

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@@ -0,0 +1,39 @@
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SetAnimationsCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`set_animations object animations`
Set the animation resource for the given ESCPlayer
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command

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@@ -13,7 +13,6 @@ object1's "speed" property, unless overridden. This command is blocking.
It does not respect the room's navigation polygons, so you can move items
where the player can't walk.
@STUB
@ESC
## Method Descriptions

View File

@@ -13,7 +13,6 @@ object1's "speed" property, unless overridden. This command is non-blocking.
It does not respect the room's navigation polygons, so you can move items
where the player can't walk.
@STUB
@ESC
## Method Descriptions

View File

@@ -18,7 +18,6 @@ be between [0, 360] or an error is reported.
Set immediate to true to show directly switch to the direction and not
show intermediate angles
@STUB
@ESC
## Method Descriptions