Small fixes and issue 386 (#387)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -146,7 +146,7 @@ Walk to a given position
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### walk\_stop
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```gdscript
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func walk_stop(pos: Vector2) -> var
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func walk_stop(pos: Vector2) -> void
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```
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We have finished walking. Set the idle pose and complete
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39
docs/api/SetAnimationsCommand.md
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39
docs/api/SetAnimationsCommand.md
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@@ -0,0 +1,39 @@
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SetAnimationsCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`set_animations object animations`
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Set the animation resource for the given ESCPlayer
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> int
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```
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Run the command
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@@ -13,7 +13,6 @@ object1's "speed" property, unless overridden. This command is blocking.
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It does not respect the room's navigation polygons, so you can move items
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where the player can't walk.
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@STUB
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@ESC
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## Method Descriptions
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@@ -13,7 +13,6 @@ object1's "speed" property, unless overridden. This command is non-blocking.
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It does not respect the room's navigation polygons, so you can move items
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where the player can't walk.
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@STUB
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@ESC
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## Method Descriptions
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@@ -18,7 +18,6 @@ be between [0, 360] or an error is reported.
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Set immediate to true to show directly switch to the direction and not
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show intermediate angles
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@STUB
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@ESC
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## Method Descriptions
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