Issue 315 (#341)
* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -52,7 +52,7 @@ var main_menu_instance
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var room_terrain
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# Dialog player instantiator. This instance is called directly for dialogs.
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var dialog_player
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var dialog_player: ESCDialogsPlayer
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# Inventory scene
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var inventory
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@@ -71,7 +71,7 @@ onready var game_size = get_viewport().size
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onready var main = $main
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# The escoria inputs manager
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onready var inputs_manager = $inputs_manager
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var inputs_manager: ESCInputsManager
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# Savegames and settings manager
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var save_manager: ESCSaveManager
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@@ -92,6 +92,7 @@ func _init():
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self.resource_cache = ESCResourceCache.new()
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self.resource_cache.start()
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self.save_manager = ESCSaveManager.new()
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self.inputs_manager = ESCInputsManager.new()
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# Load settings
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