Issue 315 (#341)

* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-07-29 23:05:24 +02:00
committed by GitHub
parent df1ec0c814
commit 90f880d090
38 changed files with 622 additions and 480 deletions

View File

@@ -52,7 +52,7 @@ var main_menu_instance
var room_terrain
# Dialog player instantiator. This instance is called directly for dialogs.
var dialog_player
var dialog_player: ESCDialogsPlayer
# Inventory scene
var inventory
@@ -71,7 +71,7 @@ onready var game_size = get_viewport().size
onready var main = $main
# The escoria inputs manager
onready var inputs_manager = $inputs_manager
var inputs_manager: ESCInputsManager
# Savegames and settings manager
var save_manager: ESCSaveManager
@@ -92,6 +92,7 @@ func _init():
self.resource_cache = ESCResourceCache.new()
self.resource_cache.start()
self.save_manager = ESCSaveManager.new()
self.inputs_manager = ESCInputsManager.new()
# Load settings