Issue 315 (#341)

* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-07-29 23:05:24 +02:00
committed by GitHub
parent df1ec0c814
commit 90f880d090
38 changed files with 622 additions and 480 deletions

View File

@@ -1,14 +1,29 @@
# Escoria inputs manager
# Catches, handles and distributes input events for the game
tool
extends Node
class_name ESCInputsManager
# Valid input flags
# * INPUT_ALL: All input is allowed
# * INPUT_NONE: No input is allowed at all
# * INPUT_SKIP: Only skipping dialogs is allowed
enum {
INPUT_ALL,
INPUT_NONE,
INPUT_SKIP,
}
# The current input mode
var input_mode = INPUT_ALL
# A LIFO stack of hovered items
onready var hover_stack: Array = []
var hover_stack: Array = []
# The global id fo the topmost item from the hover_stack
onready var hotspot_focused: String = ""
var hotspot_focused: String = ""
# Input event handler
@@ -20,7 +35,7 @@ func _input(event: InputEvent) -> void:
if event.is_action_pressed("esc_show_debug_prompt"):
escoria.main.get_node("layers/debug_layer/esc_prompt_popup").popup()
if event.is_action_pressed("ui_cancel"):
if input_mode == INPUT_ALL and event.is_action_pressed("ui_cancel"):
_on_pause_menu_requested()
if ProjectSettings.get_setting("escoria/ui/tooltip_follows_mouse"):
@@ -35,7 +50,7 @@ func _input(event: InputEvent) -> void:
#
# - position: Position of the click
func _on_left_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
if input_mode == INPUT_ALL and hotspot_focused.empty():
escoria.logger.info("Left click on background at ", [str(position)])
escoria.main.current_scene.game.left_click_on_bg(position)
@@ -46,8 +61,10 @@ func _on_left_click_on_bg(position: Vector2) -> void:
#
# - position: Position of the click
func _on_double_left_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
escoria.logger.info("Double left click on background at ", [str(position)])
if input_mode == INPUT_ALL and hotspot_focused.empty():
escoria.logger.info(
"Double left click on background at %s" % str(position)
)
escoria.main.current_scene.game.left_double_click_on_bg(position)
@@ -57,7 +74,7 @@ func _on_double_left_click_on_bg(position: Vector2) -> void:
#
# - position: Position of the click
func _on_right_click_on_bg(position: Vector2) -> void:
if hotspot_focused.empty():
if input_mode == INPUT_ALL and hotspot_focused.empty():
escoria.logger.info("Right click on background at ", [str(position)])
escoria.main.current_scene.game.right_click_on_bg(position)
@@ -68,9 +85,17 @@ func _on_right_click_on_bg(position: Vector2) -> void:
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_left_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_left_click_inventory_item(
inventory_item_global_id: String,
event: InputEvent
) -> void:
escoria.logger.info(
"Inventory item left clicked %s " % inventory_item_global_id
)
escoria.main.current_scene.game.left_click_on_inventory_item(
inventory_item_global_id,
event
)
# An inventory item was clicked with the RMB
@@ -79,9 +104,18 @@ func _on_mouse_left_click_inventory_item(inventory_item_global_id: String, event
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_right_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item right clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.right_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_right_click_inventory_item(
inventory_item_global_id: String,
event: InputEvent
) -> void:
if input_mode == INPUT_ALL:
escoria.logger.info(
"Inventory item right clicked " % inventory_item_global_id
)
escoria.main.current_scene.game.right_click_on_inventory_item(
inventory_item_global_id,
event
)
# An inventory item was doublce-clicked with the LMB
@@ -90,19 +124,33 @@ func _on_mouse_right_click_inventory_item(inventory_item_global_id: String, even
#
# - inventory_item_global_id: The global id of the clicked inventory item
# - event: The input event received
func _on_mouse_double_left_click_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
escoria.logger.info("Inventory item double left clicked ", [inventory_item_global_id])
escoria.main.current_scene.game.left_double_click_on_inventory_item(inventory_item_global_id, event)
func _on_mouse_double_left_click_inventory_item(
inventory_item_global_id: String,
event: InputEvent
) -> void:
if input_mode == INPUT_ALL:
escoria.logger.info(
"Inventory item double left clicked " % inventory_item_global_id
)
escoria.main.current_scene.game.left_double_click_on_inventory_item(
inventory_item_global_id,
event
)
# The mouse entered an inventory item
#
# #### Parameters
#
# - inventory_item_global_id: The global id of the inventory item that is hovered
# - inventory_item_global_id: The global id of the inventory item
# that is hovered
func _on_mouse_entered_inventory_item(inventory_item_global_id: String) -> void:
escoria.logger.info("Inventory item focused ", [inventory_item_global_id])
escoria.main.current_scene.game.inventory_item_focused(inventory_item_global_id)
escoria.logger.info(
"Inventory item focused " % inventory_item_global_id
)
escoria.main.current_scene.game.inventory_item_focused(
inventory_item_global_id
)
# The mouse exited an inventory item
@@ -155,9 +203,13 @@ func _on_mouse_exited_item(item: ESCItem) -> void:
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
if hover_stack.empty() or hover_stack.back() == item:
escoria.logger.info("Item left clicked", [item.global_id, event])
escoria.main.current_scene.game.left_click_on_item(item.global_id, event)
if input_mode == INPUT_ALL:
if hover_stack.empty() or hover_stack.back() == item:
escoria.logger.info("Item left clicked", [item.global_id, event])
escoria.main.current_scene.game.left_click_on_item(
item.global_id,
event
)
# An Escoria item was double-clicked with the LMB
@@ -166,9 +218,16 @@ func _on_mouse_left_clicked_item(item: ESCItem, event: InputEvent) -> void:
#
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_left_double_clicked_item(item: ESCItem, event: InputEvent) -> void:
escoria.logger.info("Item left double clicked", [item.global_id, event])
escoria.main.current_scene.game.left_double_click_on_item(item.global_id, event)
func _on_mouse_left_double_clicked_item(
item: ESCItem,
event: InputEvent
) -> void:
if input_mode == INPUT_ALL:
escoria.logger.info("Item left double clicked", [item.global_id, event])
escoria.main.current_scene.game.left_double_click_on_item(
item.global_id,
event
)
# An Escoria item was clicked with the RMB
@@ -178,8 +237,12 @@ func _on_mouse_left_double_clicked_item(item: ESCItem, event: InputEvent) -> voi
# - item: The Escoria item clicked
# - event: The input event from the click
func _on_mouse_right_clicked_item(item: ESCItem, event: InputEvent) -> void:
escoria.logger.info("Item right clicked", [item.global_id, event])
escoria.main.current_scene.game.right_click_on_item(item.global_id, event)
if input_mode == INPUT_ALL:
escoria.logger.info("Item right clicked", [item.global_id, event])
escoria.main.current_scene.game.right_click_on_item(
item.global_id,
event
)
# The mousewheel was turned