Issue 315 (#341)
* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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docs/api/ESCInputsManager.md
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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# ESCInputsManager
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**Extends:** [Node](../Node)
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## Description
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Escoria inputs manager
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Catches, handles and distributes input events for the game
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## Constants Descriptions
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### INPUT\_ALL
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```gdscript
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const INPUT_ALL: int = 0
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```
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### INPUT\_NONE
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```gdscript
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const INPUT_NONE: int = 1
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```
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### INPUT\_SKIP
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```gdscript
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const INPUT_SKIP: int = 2
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```
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## Property Descriptions
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### input\_mode
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```gdscript
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var input_mode
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```
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The current input mode
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### hover\_stack
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```gdscript
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var hover_stack: Array
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```
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A LIFO stack of hovered items
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### hotspot\_focused
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```gdscript
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var hotspot_focused: String = ""
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```
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The global id fo the topmost item from the hover_stack
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