Issue 315 (#341)
* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -6,13 +6,11 @@
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## Description
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`play_snd object file [loop]`
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`play_snd file [player]`
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Plays the sound specificed with the "file" parameter on the object, without
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blocking. You can play background sounds, eg. during scene changes, with
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`play_snd bg_snd res://...`
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Plays the sound specificed with the "file" parameter on the sound player
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`player`, without blocking. (player defaults to bg_sound)
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@STUB
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@ESC
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## Method Descriptions
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@@ -25,6 +23,14 @@ func configure() -> ESCCommandArgumentDescriptor
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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