Issue 315 (#341)

* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-07-29 23:05:24 +02:00
committed by GitHub
parent df1ec0c814
commit 90f880d090
38 changed files with 622 additions and 480 deletions

View File

@@ -6,13 +6,11 @@
## Description
`play_snd object file [loop]`
`play_snd file [player]`
Plays the sound specificed with the "file" parameter on the object, without
blocking. You can play background sounds, eg. during scene changes, with
`play_snd bg_snd res://...`
Plays the sound specificed with the "file" parameter on the sound player
`player`, without blocking. (player defaults to bg_sound)
@STUB
@ESC
## Method Descriptions
@@ -25,6 +23,14 @@ func configure() -> ESCCommandArgumentDescriptor
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript