Issue 315 (#341)

* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
This commit is contained in:
Dennis Ploeger
2021-07-29 23:05:24 +02:00
committed by GitHub
parent df1ec0c814
commit 90f880d090
38 changed files with 622 additions and 480 deletions

View File

@@ -1,40 +0,0 @@
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# SpawnCommand
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
## Description
`spawn path [object2]`
Instances a scene determined by "path", and places in the position of
object2 (object2 is optional)
@ESC
## Method Descriptions
### configure
```gdscript
func configure() -> ESCCommandArgumentDescriptor
```
Return the descriptor of the arguments of this command
### validate
```gdscript
func validate(arguments: Array)
```
Validate wether the given arguments match the command descriptor
### run
```gdscript
func run(command_params: Array) -> int
```
Run the command