Issue 315 (#341)
* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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game/rooms/room10/esc/button_accept_input_test.esc
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game/rooms/room10/esc/button_accept_input_test.esc
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# Test the accept_input command
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:use
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say player "Hello. I will now walk a bit and won't listen at what you say!"
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accept_input NONE
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walk_block player player_start
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walk_block player accept_input_location
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say player "Ha! Now you can't even skip this text!" dialog_box_inset
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accept_input SKIP
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say player "Okay, you can skip this text, but still not move me."
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accept_input ALL
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