chore: storing version and changelog
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## [4.0.0-alpha.228](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.228) (2022-11-09)
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### Bug Fixes
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* unwanted error messages when opening a room in editor ([056db75](https://github.com/godot-escoria/escoria-demo-game/commit/056db7592996d35010cbf67dec5b14c8073437e6))
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## [4.0.0-alpha.227](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.227) (2022-11-08)
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## [4.0.0-alpha.227](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.227) (2022-11-08)
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@@ -59,14 +59,14 @@ var _lightmap_data
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var _texture_in_update = false
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var _texture_in_update = false
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# Logger instance
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# Logger instance
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onready var logger = Logger.ESCLoggerFile.new()
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onready var logger = Logger.ESCLoggerFile.new()
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# Set a reference to the active navigation polygon, register to Escoria
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# Set a reference to the active navigation polygon, register to Escoria
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# and update the texture
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# and update the texture
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func _ready():
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func _ready():
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connect("child_entered_tree", self, "_check_multiple_enabled_navpolys")
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connect("child_entered_tree", self, "_check_multiple_enabled_navpolys")
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connect("child_exiting_tree", self, "_check_multiple_enabled_navpolys", [true])
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connect("child_exiting_tree", self, "_check_multiple_enabled_navpolys", [true])
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_check_multiple_enabled_navpolys()
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_check_multiple_enabled_navpolys()
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if !Engine.is_editor_hint():
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if !Engine.is_editor_hint():
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escoria.room_terrain = self
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escoria.room_terrain = self
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@@ -76,12 +76,12 @@ func _ready():
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# Checks whether multiple navigation polygons are enabled.
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# Checks whether multiple navigation polygons are enabled.
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# Shows a warning in the terminal if this happens.
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# Shows a warning in the terminal if this happens.
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# TODO: change this "simple" console log for an editor warning
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# TODO: change this "simple" console log for an editor warning
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# by overriding Node._get_configuration_warning() after we get rid of
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# by overriding Node._get_configuration_warning() after we get rid of
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# deprecated Navigation2D.
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# deprecated Navigation2D.
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#
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#
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# #### Parameters
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# #### Parameters
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#
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#
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# - node: if this method is triggered by child_entered_tree or
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# - node: if this method is triggered by child_entered_tree or
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# child_exited_tree signals, parameter is the added node.
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# child_exited_tree signals, parameter is the added node.
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func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = false) -> void:
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func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = false) -> void:
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var navigation_enabled_found = false
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var navigation_enabled_found = false
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@@ -90,7 +90,7 @@ func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = fals
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and node is NavigationPolygonInstance \
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and node is NavigationPolygonInstance \
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and node.enabled:
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and node.enabled:
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navigation_enabled_found = true
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navigation_enabled_found = true
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for n in get_children():
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for n in get_children():
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if is_exiting and n == node:
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if is_exiting and n == node:
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continue
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continue
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@@ -112,8 +112,8 @@ func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = fals
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else:
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else:
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navigation_enabled_found = true
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navigation_enabled_found = true
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current_active_navigation_instance = n
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current_active_navigation_instance = n
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# Return the Color of the lightmap pixel for the specified position
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# Return the Color of the lightmap pixel for the specified position
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#
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#
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# #### Parameters
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# #### Parameters
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