chore: storing version and changelog

This commit is contained in:
BHSDuncan
2022-11-09 15:39:00 +00:00
parent 7dcd1fdd67
commit 998c9e2535
2 changed files with 17 additions and 8 deletions

View File

@@ -1,3 +1,12 @@
## [4.0.0-alpha.228](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.228) (2022-11-09)
### Bug Fixes
* unwanted error messages when opening a room in editor ([056db75](https://github.com/godot-escoria/escoria-demo-game/commit/056db7592996d35010cbf67dec5b14c8073437e6))
## [4.0.0-alpha.227](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.227) (2022-11-08)

View File

@@ -59,14 +59,14 @@ var _lightmap_data
var _texture_in_update = false
# Logger instance
onready var logger = Logger.ESCLoggerFile.new()
onready var logger = Logger.ESCLoggerFile.new()
# Set a reference to the active navigation polygon, register to Escoria
# and update the texture
func _ready():
connect("child_entered_tree", self, "_check_multiple_enabled_navpolys")
connect("child_exiting_tree", self, "_check_multiple_enabled_navpolys", [true])
_check_multiple_enabled_navpolys()
if !Engine.is_editor_hint():
escoria.room_terrain = self
@@ -76,12 +76,12 @@ func _ready():
# Checks whether multiple navigation polygons are enabled.
# Shows a warning in the terminal if this happens.
# TODO: change this "simple" console log for an editor warning
# by overriding Node._get_configuration_warning() after we get rid of
# deprecated Navigation2D.
# by overriding Node._get_configuration_warning() after we get rid of
# deprecated Navigation2D.
#
# #### Parameters
#
# - node: if this method is triggered by child_entered_tree or
# - node: if this method is triggered by child_entered_tree or
# child_exited_tree signals, parameter is the added node.
func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = false) -> void:
var navigation_enabled_found = false
@@ -90,7 +90,7 @@ func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = fals
and node is NavigationPolygonInstance \
and node.enabled:
navigation_enabled_found = true
for n in get_children():
if is_exiting and n == node:
continue
@@ -112,8 +112,8 @@ func _check_multiple_enabled_navpolys(node: Node = null, is_exiting: bool = fals
else:
navigation_enabled_found = true
current_active_navigation_instance = n
# Return the Color of the lightmap pixel for the specified position
#
# #### Parameters