feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
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@@ -58,8 +58,10 @@ func _input(event):
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#
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# *Returns* The path to the matching voice file
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func _get_voice_file(key: String, start: String = "") -> String:
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if start == "":
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start = ProjectSettings.get("escoria/sound/speech_folder")
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if start == "":
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start = escoria.project_settings_manager.get_setting(
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escoria.project_settings_manager.SPEECH_FOLDER
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)
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var _dir = Directory.new()
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if _dir.open(start) == OK:
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_dir.list_dir_begin(true, true)
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@@ -75,7 +77,9 @@ func _get_voice_file(key: String, start: String = "") -> String:
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else:
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if file_name == "%s.%s.import" % [
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key,
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ProjectSettings.get("escoria/sound/speech_extension")
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escoria.project_settings_manager.get_setting(
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escoria.project_settings_manager.SPEECH_EXTENSION
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)
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]:
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return start.plus_file(file_name.trim_suffix(".import"))
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file_name = _dir.get_next()
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@@ -90,11 +94,13 @@ func _get_voice_file(key: String, start: String = "") -> String:
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# - type: UI to use for the dialog
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# - text: Text to say
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func say(character: String, type: String, text: String) -> void:
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if type == "":
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type = ProjectSettings.get_setting("escoria/ui/default_dialog_type")
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is_speaking = true
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for _manager_class in ProjectSettings.get_setting(
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"escoria/ui/dialog_managers"
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if type == "":
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type = escoria.project_settings_manager.get_setting(
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escoria.project_settings_manager.DEFAULT_DIALOG_TYPE
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)
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is_speaking = true
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for _manager_class in escoria.project_settings_manager.get_setting(
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escoria.project_settings_manager.DIALOG_MANAGERS
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):
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if ResourceLoader.exists(_manager_class):
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var _manager: ESCDialogManager = load(_manager_class).new()
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@@ -126,7 +132,7 @@ func say(character: String, type: String, text: String) -> void:
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)
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if _speech_resource != "":
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(
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escoria.object_manager.get_object("_speech").node\
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escoria.object_manager.get_object(escoria.object_manager.SPEECH).node\
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as ESCSpeechPlayer
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).set_state(_speech_resource)
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text = tr(matches.get_string("key"))
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@@ -158,14 +164,14 @@ func speedup() -> void:
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func start_dialog_choices(dialog: ESCDialog, type: String = "simple"):
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if dialog.options.empty():
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escoria.logger.report_errors(
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"dialog_player.gd:start_dialog_choices()",
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"esc_dialog_player.gd:start_dialog_choices()",
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["Received answers array was empty."]
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)
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var _dialog_chooser_ui: ESCDialogManager = null
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for _manager_class in ProjectSettings.get_setting(
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"escoria/ui/dialog_managers"
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for _manager_class in escoria.project_settings_manager.get_setting(
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escoria.project_settings_manager.DIALOG_MANAGERS
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):
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if ResourceLoader.exists(_manager_class):
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var _manager: ESCDialogManager = load(_manager_class).new()
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