feat: refactor numerous areas and tokenize string literals where possible; also fixes some small bugs (#487)
Co-authored-by: Duncan Brown <duncan@bhs-consultants.com>
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@@ -294,11 +294,21 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc_player.gd"
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}, {
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"base": "Node",
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"class": "ESCProjectSettingsManager",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/project_settings_manager.gd"
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}, {
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"base": "Object",
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"class": "ESCResourceCache",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc_resource_cache.gd"
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}, {
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"base": "Object",
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"class": "ESCResourceDescriptor",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/resources/esc_resource_descriptor.gd"
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}, {
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"base": "Node2D",
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"class": "ESCRoom",
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"language": "GDScript",
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@@ -379,6 +389,11 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/core-scripts/esc/commands/enable_terrain.gd"
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}, {
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"base": "Node",
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"class": "Escoria",
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"language": "GDScript",
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"path": "res://addons/escoria-core/game/escoria.gd"
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}, {
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"base": "ESCBaseCommand",
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"class": "HideMenuCommand",
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"language": "GDScript",
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@@ -612,7 +627,9 @@ _global_script_class_icons={
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"ESCObject": "",
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"ESCObjectManager": "",
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"ESCPlayer": "res://addons/escoria-core/design/esc_player.svg",
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"ESCProjectSettingsManager": "",
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"ESCResourceCache": "",
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"ESCResourceDescriptor": "",
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"ESCRoom": "res://addons/escoria-core/design/esc_room.svg",
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"ESCRoomManager": "",
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"ESCSaveGame": "",
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@@ -629,6 +646,7 @@ _global_script_class_icons={
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"ESCUtils": "",
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"ESCWalkContext": "",
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"EnableTerrainCommand": "",
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"Escoria": "",
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"HideMenuCommand": "",
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"IncGlobalCommand": "",
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"InventoryAddCommand": "",
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