diff --git a/game/rooms/room08/room08.tscn b/game/rooms/room08/room08.tscn index 9727007f..6fccf09e 100644 --- a/game/rooms/room08/room08.tscn +++ b/game/rooms/room08/room08.tscn @@ -259,6 +259,9 @@ the door opening etc. Unlocking the puzzle disables (and hides) the locked button, showing the unlocked graphic underneath." +__meta__ = { +"_edit_use_anchors_": false +} [node name="Hotspots" type="Node2D" parent="."] diff --git a/game/rooms/room09/esc/closet_right.esc b/game/rooms/room09/esc/closet_right.esc index fc243e70..9e2dff47 100755 --- a/game/rooms/room09/esc/closet_right.esc +++ b/game/rooms/room09/esc/closet_right.esc @@ -76,4 +76,4 @@ set_state r9_closet_right close_door set_global right_closet_open false # Decrement the counter of closets open (used to determine when to show # the magic bottle) -dec_global open_closets 1 \ No newline at end of file +dec_global open_closets 1 diff --git a/game/rooms/room09/esc/room09.esc b/game/rooms/room09/esc/room09.esc index 95742b19..b5b4f499 100644 --- a/game/rooms/room09/esc/room09.esc +++ b/game/rooms/room09/esc/room09.esc @@ -8,6 +8,8 @@ set_active r9_bottle_middle false set_active r9_bottle_right false set_state r9_stand remove_bottle +set_active r9_bottle false + # Run all the animations to make sure the closet doors are closed set_state r9_closet_left close_door set_state r9_closet_middle close_door diff --git a/game/rooms/room09/room09.tscn b/game/rooms/room09/room09.tscn index 33e73c5b..c1303daa 100644 --- a/game/rooms/room09/room09.tscn +++ b/game/rooms/room09/room09.tscn @@ -687,3 +687,11 @@ position = Vector2( 76.7617, 437.649 ) script = ExtResource( 12 ) global_id = "r9_player_start" is_start_location = true + +[node name="bottle_inventory" parent="." instance=ExtResource( 11 )] +position = Vector2( 490.648, 92.016 ) +dont_apply_terrain_scaling = true + +[node name="Position2D" type="Position2D" parent="bottle_inventory"] +position = Vector2( -11, 284 ) +script = ExtResource( 12 ) diff --git a/game/rooms/room10/room10.tscn b/game/rooms/room10/room10.tscn index a0085ad6..2df21cb5 100644 --- a/game/rooms/room10/room10.tscn +++ b/game/rooms/room10/room10.tscn @@ -35,7 +35,7 @@ __meta__ = { "_editor_description_": "" } -[node name="Hotspots" type="Node" parent="."] +[node name="Hotspots" type="Node2D" parent="."] [node name="r_door" type="Area2D" parent="Hotspots"] script = ExtResource( 2 ) @@ -72,6 +72,7 @@ script = ExtResource( 5 ) [node name="button_stop_bg_music" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "r10_btn_stop_bg_music" esc_script = "res://game/rooms/room10/esc/button_stop_bg_music.esc" @@ -96,6 +97,9 @@ text = "Stop background music" align = 1 +__meta__ = { +"_edit_use_anchors_": false +} [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/button_stop_bg_music"] position = Vector2( 137.7, 41.1 ) @@ -103,6 +107,7 @@ polygon = PoolVector2Array( 358, 212, 460, 220, 455, 319, 351, 315 ) [node name="button_play_bg_music" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "r10_btn_play_bg_music" esc_script = "res://game/rooms/room10/esc/button_play_bg_music.esc" @@ -135,6 +140,7 @@ polygon = PoolVector2Array( 356, 243, 419, 210, 463, 293, 402, 327 ) [node name="button_accept_input" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "test_accept_input" esc_script = "res://game/rooms/room10/esc/button_accept_input_test.esc" @@ -166,6 +172,7 @@ polygon = PoolVector2Array( 787, 336, 871, 348, 856, 481, 773, 471 ) [node name="button_slide" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "button_slide" esc_script = "res://game/rooms/room10/esc/button_slide.esc" @@ -190,6 +197,9 @@ custom_colors/font_color = Color( 0, 0, 0, 1 ) text = "Test Slide" align = 1 +__meta__ = { +"_edit_use_anchors_": false +} [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/button_slide"] position = Vector2( 87, -140 ) @@ -197,6 +207,7 @@ polygon = PoolVector2Array( 774, 378, 842, 378, 843, 472, 774, 471 ) [node name="button_turn_to" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "button_turn_to" esc_script = "res://game/rooms/room10/esc/button_turn_to.esc" @@ -227,6 +238,7 @@ polygon = PoolVector2Array( 976, 347, 1046, 347, 1047, 440, 976, 441 ) [node name="button_play_sound" type="Area2D" parent="Hotspots"] pause_mode = 1 +z_index = 1 script = ExtResource( 7 ) global_id = "r10_btn_play_snd" esc_script = "res://game/rooms/room10/esc/button_play_snd.esc" @@ -282,6 +294,9 @@ margin_bottom = 40.0 mouse_filter = 2 texture = ExtResource( 10 ) script = ExtResource( 11 ) +__meta__ = { +"_edit_use_anchors_": false +} [node name="room_label" type="Label" parent="ESCBackground"] margin_right = 92.0 @@ -292,7 +307,7 @@ __meta__ = { "_edit_use_anchors_": false } -[node name="Room_overview" type="Node" parent="."] +[node name="Room_overview" type="Node2D" parent="."] [node name="Polygon2D" type="Polygon2D" parent="Room_overview"] position = Vector2( 3, -138 ) @@ -319,3 +334,6 @@ boundaries. Turn_to rotates the player Accept_input stops the player from interracting with the game while an ESCscript is in progress." +__meta__ = { +"_edit_use_anchors_": false +}