Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
This commit is contained in:
@@ -4,9 +4,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!eq ESC_LAST_SCENE room2]
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teleport player player_start
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stop
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4
game/rooms/room02/esc/room02_bridge.esc
Executable file → Normal file
4
game/rooms/room02/esc/room02_bridge.esc
Executable file → Normal file
@@ -26,10 +26,6 @@
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#set_interactive r2_bridge false
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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@@ -29,9 +29,6 @@
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> [!r3_bridge_closed]
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set_interactive r3_right_platform false
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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3
game/rooms/room04/esc/room04.esc
Executable file → Normal file
3
game/rooms/room04/esc/room04.esc
Executable file → Normal file
@@ -9,7 +9,4 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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4
game/rooms/room05/esc/room05.esc
Executable file → Normal file
4
game/rooms/room05/esc/room05.esc
Executable file → Normal file
@@ -23,10 +23,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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set_angle player 90
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stop
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#walk player r5_wrench
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3
game/rooms/room06/esc/room06.esc
Executable file → Normal file
3
game/rooms/room06/esc/room06.esc
Executable file → Normal file
@@ -9,9 +9,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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#set_global i/r5_pen true
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#set_active r5_pen false
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3
game/rooms/room07/esc/room07.esc
Executable file → Normal file
3
game/rooms/room07/esc/room07.esc
Executable file → Normal file
@@ -16,8 +16,5 @@ set_state r7_button_zoom button_repaired true
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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3
game/rooms/room08/esc/room08.esc
Executable file → Normal file
3
game/rooms/room08/esc/room08.esc
Executable file → Normal file
@@ -13,7 +13,4 @@
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# Set player look down
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set_angle player 180
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stop
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> [!last_scene]
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teleport player player_start
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stop
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3
game/rooms/room09/esc/room09.esc
Executable file → Normal file
3
game/rooms/room09/esc/room09.esc
Executable file → Normal file
@@ -18,8 +18,5 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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3
game/rooms/room10/esc/room10.esc
Executable file → Normal file
3
game/rooms/room10/esc/room10.esc
Executable file → Normal file
@@ -10,7 +10,4 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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3
game/rooms/room11/esc/room11.esc
Executable file → Normal file
3
game/rooms/room11/esc/room11.esc
Executable file → Normal file
@@ -12,7 +12,4 @@ set_state _music off false
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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@@ -11,9 +11,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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@@ -90,4 +90,3 @@ position = Vector2( 340.052, 298.812 )
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position = Vector2( 542.824, 468.193 )
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script = ExtResource( 5 )
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global_id = "player_start"
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is_start_location = true
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@@ -32,8 +32,7 @@ camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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margin_right = 92.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 12
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"
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text = "ROOM 13"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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