Make ESCLocation is_start_location work (#421)

Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
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Julian Murgia authored and GitHub committed 2021-10-26 16:36:02 +02:00
1 parent 2e87a2c1e6
commit 9dbcf2b58b
20 files changed
+40 -45

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@@ -4,9 +4,6 @@
# Set player look left
set_angle player 270
stop
> [!eq ESC_LAST_SCENE room2]
teleport player player_start
stop