Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
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@@ -26,10 +26,6 @@
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#set_interactive r2_bridge false
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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