Make ESCLocation is_start_location work (#421)

Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
This commit is contained in:
Julian Murgia
2021-10-26 16:36:02 +02:00
committed by GitHub
parent 2e87a2c1e6
commit 9dbcf2b58b
20 changed files with 40 additions and 45 deletions

4
game/rooms/room02/esc/room02_bridge.esc Executable file → Normal file
View File

@@ -26,10 +26,6 @@
#set_interactive r2_bridge false
stop
> [!last_scene]
teleport player player_start
stop
:ready