Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
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@@ -23,10 +23,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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set_angle player 90
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stop
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#walk player r5_wrench
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