Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
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3
game/rooms/room06/esc/room06.esc
Executable file → Normal file
3
game/rooms/room06/esc/room06.esc
Executable file → Normal file
@@ -9,9 +9,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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#set_global i/r5_pen true
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#set_active r5_pen false
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