Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
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@@ -11,9 +11,6 @@
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# Set player look left
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set_angle player 270
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stop
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> [!last_scene]
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teleport player player_start
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stop
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:ready
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@@ -90,4 +90,3 @@ position = Vector2( 340.052, 298.812 )
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position = Vector2( 542.824, 468.193 )
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script = ExtResource( 5 )
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global_id = "player_start"
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is_start_location = true
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