Make ESCLocation is_start_location work (#421)

Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room
Fixes godot-escoria/escoria-issues#40
This commit is contained in:
Julian Murgia authored and GitHub committed 2021-10-26 16:36:02 +02:00
1 parent 2e87a2c1e6
commit 9dbcf2b58b
20 files changed
+40 -45

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-3
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@@ -11,9 +11,6 @@
# Set player look left
set_angle player 270
stop
> [!last_scene]
teleport player player_start
stop
:ready
-1
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@@ -90,4 +90,3 @@ position = Vector2( 340.052, 298.812 )
position = Vector2( 542.824, 468.193 )
script = ExtResource( 5 )
global_id = "player_start"
is_start_location = true