Make ESCLocation is_start_location work (#421)
Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
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@@ -32,8 +32,7 @@ camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
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margin_right = 92.0
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margin_bottom = 21.0
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custom_fonts/font = ExtResource( 3 )
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text = "ROOM 12
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"
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text = "ROOM 13"
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__meta__ = {
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"_edit_use_anchors_": false
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}
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