From 9dcfd2869eeff90a93da630f385aee7b84287977 Mon Sep 17 00:00:00 2001 From: Dennis Ploeger Date: Mon, 12 Jul 2021 13:51:20 +0200 Subject: [PATCH] feat: Removed issues from README and added them as real issues (#319) Co-authored-by: Dennis Ploeger --- README.md | 28 +--------------------------- 1 file changed, 1 insertion(+), 27 deletions(-) diff --git a/README.md b/README.md index 9bcd195d..88be1f35 100644 --- a/README.md +++ b/README.md @@ -38,33 +38,7 @@ In alphabetical order: ## Roadmap -The rewrite is currently ongoing and certain features of Escoria are missing or require optimization: - -### Basic features - -* [ ] Implement load/save games -* [ ] Implement switching player characters -* [ ] Visualize scaling in editor - -### Optimizations - -* [ ] Add the currently unfocused inventory item to the `inventory_item_unfocused` signal of `ESCInventoryItem` - -* [ ] The `_hover_stack_pop` method in `main_scene` doesn't pop (=remove the last element from the stack) but rather erases the given item from the stack. This may either be a hidden bug or a naming issue - -* [ ] The variable `screen_ofs` of main.gd is always set to Vector2(0, 0). Either it's unused or its function has yet to be documented - -* [ ] Should we keep defining the animations in a script instead of a real object? Providing a script as a parameter to a function seems weird - -* [ ] Fix all TODO and FIXME places in the code - -* [ ] Reimplement all missing ESC commands - -### Future features - -* [ ] Integrated ESC editor -* [ ] Graphical visualizer of room links -* [ ] Optimize character angles and animation helper +Escoria's development is organized using Github [issues](https://github.com/godotengine/escoria/issues). Take a look, what's planned for the next version. ## Licensing