fix: Fix broken camera push. Issue 125

This commit is contained in:
Balloonpopper
2022-03-22 21:32:44 +11:00
committed by Julian Murgia
parent af2c975006
commit 9dd06d0d81

View File

@@ -4,11 +4,16 @@
# was following a target (like the player) previously, it will no longer follow # was following a target (like the player) previously, it will no longer follow
# this target. # this target.
# #
# Make sure the target is reachable if camera limits have been configured.
#
# **Parameters** # **Parameters**
# #
# - *target*: Global ID of the `ESCItem` to push the camera to. If the target # - *target*: Global ID of the `ESCItem` to push the camera to. `ESCItem`s have
# has a child node called `camera_node`, its location will be used. If not, # a "camera_node" property that can be set to point to a node (usually an
# the location of the target will be used # `ESCLocation` node). If the "camera_node" property is empty, `camera_push`
# will point the camera at the `ESCItem`s location. If however, the `ESCItem`
# has its "camera_node" property set, the command will instead point the
# camera at the node referenced by the `ESCItem`s "camera_node" property.
# - *time*: Number of seconds the transition should take (default: `1`) # - *time*: Number of seconds the transition should take (default: `1`)
# - *type*: Transition type to use (default: `QUAD`) # - *type*: Transition type to use (default: `QUAD`)
# #