fix: Fix broken camera push. Issue 125
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committed by
Julian Murgia
parent
af2c975006
commit
9dd06d0d81
@@ -4,11 +4,16 @@
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# was following a target (like the player) previously, it will no longer follow
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# was following a target (like the player) previously, it will no longer follow
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# this target.
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# this target.
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#
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#
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# Make sure the target is reachable if camera limits have been configured.
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#
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# **Parameters**
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# **Parameters**
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#
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#
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# - *target*: Global ID of the `ESCItem` to push the camera to. If the target
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# - *target*: Global ID of the `ESCItem` to push the camera to. `ESCItem`s have
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# has a child node called `camera_node`, its location will be used. If not,
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# a "camera_node" property that can be set to point to a node (usually an
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# the location of the target will be used
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# `ESCLocation` node). If the "camera_node" property is empty, `camera_push`
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# will point the camera at the `ESCItem`s location. If however, the `ESCItem`
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# has its "camera_node" property set, the command will instead point the
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# camera at the node referenced by the `ESCItem`s "camera_node" property.
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# - *time*: Number of seconds the transition should take (default: `1`)
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# - *time*: Number of seconds the transition should take (default: `1`)
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# - *type*: Transition type to use (default: `QUAD`)
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# - *type*: Transition type to use (default: `QUAD`)
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#
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#
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