Add default behaviors in ESCGame click handlers on BG and items. (#356)

If ESCGame functions concerned by this PR are not overridden in user's game.gd script, the default behavior will be used.
NB: if these function are overridden in user's game.gd script, these default behaviors will not be called (unless explicitly called using parent script call by adding a dot before the function: .left_click_on_bg())
This commit is contained in:
Julian Murgia
2021-08-04 12:57:42 +02:00
committed by GitHub
parent 51e1cfa92b
commit a0218e2998
2 changed files with 14 additions and 7 deletions

View File

@@ -52,11 +52,13 @@ func left_click_on_bg(position: Vector2) -> void:
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func right_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position])
escoria.action_manager.clear_current_action()
verbs_menu.unselect_actions()
func left_double_click_on_bg(position: Vector2) -> void:
escoria.do("walk", ["player", position, true])
escoria.action_manager.clear_current_action()
@@ -74,19 +76,22 @@ func element_focused(element_id: String) -> void:
if target_obj is ESCItem:
verbs_menu.set_by_name(target_obj.default_action)
func element_unfocused() -> void:
tooltip.clear()
verbs_menu.unselect_actions()
## ITEMS ##
## ITEMS ##
func left_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id: String, event: InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
@@ -100,9 +105,11 @@ func right_click_on_inventory_item(inventory_item_global_id: String, event: Inpu
escoria.action_manager.set_current_action(verbs_menu.selected_action)
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(_inventory_item_global_id: String, _event: InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id: String) -> void:
var target_obj = escoria.object_manager.get_object(
inventory_item_global_id