Fix when ESCPlayer is not selectable or interactive manage click through
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@@ -93,6 +93,7 @@ esc_script = "res://game/rooms/room01/esc/right_exit.esc"
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is_exit = true
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tooltip_name = "Exit to room 2"
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default_action = "walk"
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -110,6 +111,7 @@ global_id = "r1_wall_item1"
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esc_script = "res://game/rooms/room01/esc/wall_item.esc"
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tooltip_name = "Artwork"
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default_action = "look"
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 10 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -146,6 +148,7 @@ global_id = "r1_wall_item2"
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esc_script = "res://game/rooms/room01/esc/wall_item_popupdialog.esc"
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tooltip_name = "Artwork 2"
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default_action = "look"
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combine_when_selected_action_is_in = [ ]
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inventory_texture = ExtResource( 9 )
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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@@ -182,6 +185,7 @@ global_id = "trigger_talk"
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esc_script = "res://game/rooms/room01/esc/trigger.esc"
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is_trigger = true
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player_orients_on_arrival = false
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combine_when_selected_action_is_in = [ ]
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dialog_color = Color( 1, 1, 1, 1 )
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animations = null
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