Fix when ESCPlayer is not selectable or interactive manage click through

This commit is contained in:
Julian Murgia committed 2022-11-21 20:40:04 +01:00
1 parent 23b5de6ac2
commit a131efcfc2
21 files changed
+958 -363

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@@ -93,6 +93,7 @@ esc_script = "res://game/rooms/room01/esc/right_exit.esc"
is_exit = true
tooltip_name = "Exit to room 2"
default_action = "walk"
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -110,6 +111,7 @@ global_id = "r1_wall_item1"
esc_script = "res://game/rooms/room01/esc/wall_item.esc"
tooltip_name = "Artwork"
default_action = "look"
combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 10 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -146,6 +148,7 @@ global_id = "r1_wall_item2"
esc_script = "res://game/rooms/room01/esc/wall_item_popupdialog.esc"
tooltip_name = "Artwork 2"
default_action = "look"
combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 9 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
@@ -182,6 +185,7 @@ global_id = "trigger_talk"
esc_script = "res://game/rooms/room01/esc/trigger.esc"
is_trigger = true
player_orients_on_arrival = false
combine_when_selected_action_is_in = [ ]
dialog_color = Color( 1, 1, 1, 1 )
animations = null