diff --git a/addons/escoria-core/game/core-scripts/esc/commands/change_scene.gd b/addons/escoria-core/game/core-scripts/esc/commands/change_scene.gd index 518413d7..6a7d1667 100644 --- a/addons/escoria-core/game/core-scripts/esc/commands/change_scene.gd +++ b/addons/escoria-core/game/core-scripts/esc/commands/change_scene.gd @@ -60,31 +60,49 @@ func run(command_params: Array) -> int: var exited_previous_room = false + # If auto transition is enabled, try to determine whether we just exited a + # room previously, so that we must play the auto transition out or not. + # This must happen if ESC_LAST_SCENE is set, or if we're running an + # exit_scene event. Also room selector actions require the transition. if command_params[1] \ - and escoria.event_manager.get_running_event("_front").name \ - in ["exit_scene", "room_selector"]: + and ( + not escoria.globals_manager.get_global("ESC_LAST_SCENE").empty() + or ( + escoria.event_manager.get_running_event("_front").name \ + in ["newgame", "exit_scene", "room_selector"] + and escoria.globals_manager.get_global( + "ESC_LAST_SCENE" + ).empty() + ) + ): exited_previous_room = true - escoria.main.scene_transition.transition( + var transition_id = escoria.main.scene_transition.transition( "", ESCTransitionPlayer.TRANSITION_MODE.OUT ) + escoria.logger.debug( + "Awaiting transition %s (out) to be finished." % str(transition_id) + ) yield(escoria.main.scene_transition, "transition_done") - # If BYPASS_LAST_SCENE is false, set ESC_LAST_SCENE = current room id - if escoria.main.current_scene \ - and not escoria.globals_manager.get_global("BYPASS_LAST_SCENE"): - escoria.globals_manager.set_global( - "ESC_LAST_SCENE", - escoria.main.current_scene.global_id, - true - ) - - if escoria.globals_manager.get_global("BYPASS_LAST_SCENE"): + # Hide main and pause menus + escoria.game_scene.hide_main_menu() + escoria.game_scene.unpause_game() + + # If FORCE_LAST_SCENE_NULL is true, force ESC_LAST_SCENE to empty + if escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL"): escoria.globals_manager.set_global( "ESC_LAST_SCENE", null, true ) + elif escoria.main.current_scene: + # If FORCE_LAST_SCENE_NULL is false, set ESC_LAST_SCENE = current roomid + escoria.globals_manager.set_global( + "ESC_LAST_SCENE", + escoria.main.current_scene.global_id, + true + ) if escoria.dialog_player: escoria.dialog_player.interrupt() diff --git a/addons/escoria-core/game/core-scripts/esc/commands/teleport.gd b/addons/escoria-core/game/core-scripts/esc/commands/teleport.gd index 7451da94..77248088 100644 --- a/addons/escoria-core/game/core-scripts/esc/commands/teleport.gd +++ b/addons/escoria-core/game/core-scripts/esc/commands/teleport.gd @@ -35,7 +35,7 @@ func validate(arguments: Array): escoria.logger.report_errors( "teleport: invalid second object", [ - "Object with global id %s not found" % arguments[0] + "Object with global id %s not found" % arguments[1] ] ) return false diff --git a/addons/escoria-core/game/core-scripts/esc/commands/teleport_pos.gd b/addons/escoria-core/game/core-scripts/esc/commands/teleport_pos.gd index 4bc83f61..fe40ea88 100644 --- a/addons/escoria-core/game/core-scripts/esc/commands/teleport_pos.gd +++ b/addons/escoria-core/game/core-scripts/esc/commands/teleport_pos.gd @@ -37,6 +37,7 @@ func validate(arguments: Array): # Run the command func run(command_params: Array) -> int: - (escoria.object_manager.get_object(command_params[0]).node as ESCPlayer)\ - .teleport_to(Vector2(int(command_params[1]), int(command_params[2]))) + escoria.object_manager.get_object(command_params[0]).node.teleport_to( + Vector2(int(command_params[1]), int(command_params[2])) + ) return ESCExecution.RC_OK diff --git a/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd index 75f36d59..2f72edeb 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_event_manager.gd @@ -68,7 +68,8 @@ func _process(delta: float) -> void: "finished", self, "_on_event_finished", - [channel_name] + [channel_name], + CONNECT_ONESHOT ) if not _running_events[channel_name].is_connected( "interrupted", self, "_on_event_finished" @@ -77,7 +78,8 @@ func _process(delta: float) -> void: "interrupted", self, "_on_event_finished", - [channel_name] + [channel_name], + CONNECT_ONESHOT ) if channel_name == "_front": @@ -170,8 +172,6 @@ func _on_event_finished(return_code: int, channel_name: String) -> void: escoria.logger.debug( "Event %s ended with return code %d" % [event.name, return_code] ) - event.disconnect("finished", self, "_on_event_finished") - event.disconnect("interrupted", self, "_on_event_finished") if return_code == ESCExecution.RC_CANCEL: return_code = ESCExecution.RC_OK diff --git a/addons/escoria-core/game/core-scripts/esc/esc_globals_manager.gd b/addons/escoria-core/game/core-scripts/esc/esc_globals_manager.gd index a4a60033..f6bc7df1 100644 --- a/addons/escoria-core/game/core-scripts/esc/esc_globals_manager.gd +++ b/addons/escoria-core/game/core-scripts/esc/esc_globals_manager.gd @@ -14,8 +14,9 @@ signal global_changed(global, old_value, new_value) # A list of reserved globals which can not be overridden const RESERVED_GLOBALS = [ - "ESC_LAST_SCENE", - "BYPASS_LAST_SCENE", + "ESC_LAST_SCENE", # Contains the global_id of previous room + "FORCE_LAST_SCENE_NULL", # If true, ESC_LAST_SCENE is not considered for + # automatic transitions "ANIMATION_RESOURCES" ] @@ -27,7 +28,7 @@ export(Dictionary) var _globals = {} func _init(): set_global("ESC_LAST_SCENE", "", true) - set_global("BYPASS_LAST_SCENE", false, true) + set_global("FORCE_LAST_SCENE_NULL", false, true) # Check if a global was registered diff --git a/addons/escoria-core/game/core-scripts/esc_game.gd b/addons/escoria-core/game/core-scripts/esc_game.gd index f1dead67..0fd67784 100644 --- a/addons/escoria-core/game/core-scripts/esc_game.gd +++ b/addons/escoria-core/game/core-scripts/esc_game.gd @@ -292,12 +292,12 @@ func _set_editor_debug_mode(p_editor_debug_mode: int) -> void: # Pauses the game. Reimplement to eventually show a specific UI. func pause_game(): - pass + escoria.set_game_paused(true) # Unpause the game. Reimplement to eventually hide a specific UI. func unpause_game(): - pass + escoria.set_game_paused(false) # Shows the main menu. Reimplement to show a specific UI. diff --git a/addons/escoria-core/game/core-scripts/esc_room.gd b/addons/escoria-core/game/core-scripts/esc_room.gd index 6d9f5c29..98db3e13 100644 --- a/addons/escoria-core/game/core-scripts/esc_room.gd +++ b/addons/escoria-core/game/core-scripts/esc_room.gd @@ -147,8 +147,7 @@ func perform_script_events(): ":transition_out", "transition %s out" % ProjectSettings.get_setting( "escoria/ui/default_transition" - ), - "hide_menu main" + ) ]) escoria.event_manager.queue_event( script_transition_out.events['transition_out'] @@ -160,7 +159,7 @@ func perform_script_events(): if enabled_automatic_transitions \ or ( not enabled_automatic_transitions \ - and escoria.globals_manager.get_global("BYPASS_LAST_SCENE") + and escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL") ): var script_transition_in = escoria.esc_compiler.compile([ ":transition_in", @@ -179,26 +178,27 @@ func perform_script_events(): if ready_event_added: # Wait for ready event to be done + var rc = yield(escoria.event_manager, "event_finished") while rc[1] != "ready": rc = yield(escoria.event_manager, "event_finished") if rc[0] != ESCExecution.RC_OK: return rc[0] - # Now that :ready is finished, if BYPASS_LAST_SCENE was true, reset it - # to false and set ESC_LAST_SCENE to current scene - if escoria.globals_manager.get_global("BYPASS_LAST_SCENE"): + # Now that :ready is finished, if FORCE_LAST_SCENE_NULL was true, reset it + # to false + if escoria.globals_manager.get_global("FORCE_LAST_SCENE_NULL"): escoria.globals_manager.set_global( - "BYPASS_LAST_SCENE", + "FORCE_LAST_SCENE_NULL", false, true ) - escoria.globals_manager.set_global( - "ESC_LAST_SCENE", - escoria.main.current_scene.global_id \ - if escoria.main.current_scene != null else "", - true - ) + escoria.globals_manager.set_global( + "ESC_LAST_SCENE", + escoria.main.current_scene.global_id \ + if escoria.main.current_scene != null else "", + true + ) # Runs the script event from the script attached, if any. diff --git a/addons/escoria-core/game/scenes/transitions/esc_transition_player.gd b/addons/escoria-core/game/scenes/transitions/esc_transition_player.gd index 67d0671d..586fe6d9 100644 --- a/addons/escoria-core/game/scenes/transitions/esc_transition_player.gd +++ b/addons/escoria-core/game/scenes/transitions/esc_transition_player.gd @@ -119,4 +119,5 @@ func _on_tween_completed(): if not _was_canceled: _tween.stop_all() _tween.remove_all() + escoria.logger.debug("Transition %s done." % str(transition_id)) emit_signal("transition_done", transition_id) diff --git a/addons/escoria-core/ui_library/tools/room_select/room_select.gd b/addons/escoria-core/ui_library/tools/room_select/room_select.gd index a00f4b0d..84adfd38 100644 --- a/addons/escoria-core/ui_library/tools/room_select/room_select.gd +++ b/addons/escoria-core/ui_library/tools/room_select/room_select.gd @@ -50,7 +50,11 @@ func _ready(): # Switch to the selected room func _on_button_pressed(): - escoria.globals_manager.set_global("BYPASS_LAST_SCENE", true, true) + # When next room is loaded, we don't want to consider ESC_LAST_SCENE for + # automatic transitions. + # If FORCE_LAST_SCENE_NULL is True when change_scene starts: + # - ESC_LAST_SCENE is set to empty + escoria.globals_manager.set_global("FORCE_LAST_SCENE_NULL", true, true) var script = escoria.esc_compiler.compile([ ":room_selector", "change_scene %s" % _options_paths[_selected_id] diff --git a/game/rooms/room12/room12.tscn b/game/rooms/room12/room12.tscn index 1847fe7b..666ba04e 100644 --- a/game/rooms/room12/room12.tscn +++ b/game/rooms/room12/room12.tscn @@ -78,7 +78,7 @@ position = Vector2( 340.052, 298.812 ) [node name="r_door" type="Area2D" parent="Hotspots"] script = ExtResource( 8 ) -global_id = "r_door" +global_id = "r12_r_exit" tooltip_name = "Right exit" target_scene = "res://game/rooms/room13/room13.tscn" switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg" @@ -94,3 +94,4 @@ script = ExtResource( 5 ) position = Vector2( 542.824, 468.193 ) script = ExtResource( 5 ) global_id = "player_start" +is_start_location = true diff --git a/game/rooms/room14/esc/button_main_menu_change_scene.esc b/game/rooms/room14/esc/button_main_menu_change_scene.esc index ed14a8db..9c90c1de 100644 --- a/game/rooms/room14/esc/button_main_menu_change_scene.esc +++ b/game/rooms/room14/esc/button_main_menu_change_scene.esc @@ -3,10 +3,11 @@ # This event demonstrates the following: #- fade out to black -#- show the main menu (automatic transition disabled to manage those manually) +#- show the pause menu (automatic transition disabled to manage those manually) #- wait 2 seconds -#- change scene (automatic transition disabled to managed those manually) to reload this same room +#- change scene (automatic transition disabled to manage those manually) to reload this same room +set_global transition_manual true # Fade out to black transition fade_black out @@ -32,6 +33,6 @@ wait 1 # If you transition IN here instead of room's :setup event, you will show the previous room # Change scene to same scene, disabled automatic transition -change_scene res://game/rooms/room14/room14.tscn true +change_scene res://game/rooms/room14/room14.tscn false # Do not transition here either, as change_scene ends the execution of this script diff --git a/game/rooms/room14/esc/button_main_menu_change_scene_auto.esc b/game/rooms/room14/esc/button_main_menu_change_scene_auto.esc new file mode 100644 index 00000000..1f92f05b --- /dev/null +++ b/game/rooms/room14/esc/button_main_menu_change_scene_auto.esc @@ -0,0 +1,28 @@ + +:use + +# This event demonstrates the following: +#- fade out to black +#- show the pause menu (automatic transition disabled to manage those manually) +#- wait 2 seconds +#- change scene (automatic transition enabled) to reload this same room + +set_global transition_manual false + +# Fade out to black +transition fade_black out +wait 2 + +# Show main menu, automatic transition DISABLED +show_menu pause + +# Showing menu +transition shards in + +# Wait 2 seconds on menu +wait 2 + +# Change scene to same scene, enabled automatic transition +change_scene res://game/rooms/room14/room14.tscn + + diff --git a/game/rooms/room14/esc/room14.esc b/game/rooms/room14/esc/room14.esc index 15d298d5..c7e8e1f5 100644 --- a/game/rooms/room14/esc/room14.esc +++ b/game/rooms/room14/esc/room14.esc @@ -14,8 +14,8 @@ stop # If we're coming from the same room as this one, we manage the player's position -# AND the transition IN manually -> [eq ESC_LAST_SCENE room14] +# AND the transition IN manually if we pushed that button +> [eq ESC_LAST_SCENE room14, transition_manual] teleport player start # Set player look left @@ -25,6 +25,15 @@ transition fade_black in stop +# If we're coming from the same room as this one, we manage the player's position only +> [eq ESC_LAST_SCENE room14, !transition_manual] + teleport player start + + # Set player look left + set_angle player 270 + + stop + :ready queue_event worker moveworker diff --git a/game/rooms/room14/room14.tscn b/game/rooms/room14/room14.tscn index d8f70d20..af6f0475 100644 --- a/game/rooms/room14/room14.tscn +++ b/game/rooms/room14/room14.tscn @@ -127,21 +127,21 @@ __meta__ = { "_edit_use_anchors_": false } -[node name="show_main_change_scene" parent="." instance=ExtResource( 9 )] +[node name="show_pause_change_scene_manual" parent="." instance=ExtResource( 9 )] position = Vector2( 463.318, 0 ) global_id = "button_main_change_scene" esc_script = "res://game/rooms/room14/esc/button_main_menu_change_scene.esc" -[node name="ESCLocation" type="Position2D" parent="show_main_change_scene"] +[node name="ESCLocation" type="Position2D" parent="show_pause_change_scene_manual"] position = Vector2( 343.887, 381.305 ) script = ExtResource( 5 ) -[node name="Label" type="Label" parent="show_main_change_scene"] +[node name="Label" type="Label" parent="show_pause_change_scene_manual"] margin_left = 277.027 margin_top = 194.0 margin_right = 428.027 margin_bottom = 259.0 -text = "Show main menu with +text = "Show pause menu with manual transition and change_scene with manual transition" @@ -150,11 +150,34 @@ __meta__ = { "_edit_use_anchors_": false } +[node name="show_pause_change_scene_auto" parent="." instance=ExtResource( 9 )] +position = Vector2( 676.318, 0 ) +global_id = "button_pause_change_scene_auto" +esc_script = "res://game/rooms/room14/esc/button_main_menu_change_scene_auto.esc" + +[node name="ESCLocation" type="Position2D" parent="show_pause_change_scene_auto"] +position = Vector2( 343.887, 381.305 ) +script = ExtResource( 5 ) + +[node name="Label" type="Label" parent="show_pause_change_scene_auto"] +margin_left = 277.027 +margin_top = 194.0 +margin_right = 428.027 +margin_bottom = 259.0 +text = "Show pause menu with +manual transition +and change_scene with +automatic transition" +align = 1 +__meta__ = { +"_edit_use_anchors_": false +} + [node name="worker" parent="." instance=ExtResource( 10 )] position = Vector2( 204.268, 376.233 ) esc_script = "res://game/rooms/room14/esc/worker.esc" [node name="worker_target" type="Position2D" parent="."] -position = Vector2( 970.51, 374.808 ) +position = Vector2( 917.51, 475.808 ) script = ExtResource( 5 ) global_id = "worker_target" diff --git a/game/rooms/room14/walkable_area.tscn b/game/rooms/room14/walkable_area.tscn deleted file mode 100644 index 2d6b73ec..00000000 --- a/game/rooms/room14/walkable_area.tscn +++ /dev/null @@ -1,18 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1] - -[sub_resource type="NavigationPolygon" id=1] -vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 ) -polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ] -outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ] - -[node name="walkable_area" type="Navigation2D"] -script = ExtResource( 1 ) - -[node name="platform" type="NavigationPolygonInstance" parent="."] -position = Vector2( 6.73163, -264.779 ) -navpoly = SubResource( 1 ) -__meta__ = { -"_editor_description_": "" -} diff --git a/game/rooms/room15/r_door.tscn b/game/rooms/room15/r_door.tscn deleted file mode 100644 index 39b4fa38..00000000 --- a/game/rooms/room15/r_door.tscn +++ /dev/null @@ -1,25 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1] -[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2] - -[node name="r_door" type="Area2D"] -pause_mode = 1 -script = ExtResource( 1 ) -__meta__ = { -"_editor_description_": "" -} -global_id = "r1_r_exit" -esc_script = "res://game/rooms/room01/esc/right_exit.esc" -is_exit = true -tooltip_name = "Exit" -default_action = "walk" -dialog_color = Color( 1, 1, 1, 1 ) -animations = null - -[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."] -polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 ) - -[node name="Position2D" type="Position2D" parent="."] -position = Vector2( 1225.47, 353.99 ) -script = ExtResource( 2 ) diff --git a/game/rooms/room15/room15.tscn b/game/rooms/room15/room15.tscn index 0c7b1ecf..79907fb1 100644 --- a/game/rooms/room15/room15.tscn +++ b/game/rooms/room15/room15.tscn @@ -7,8 +7,8 @@ [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7] -[ext_resource path="res://game/rooms/room15/r_door.tscn" type="PackedScene" id=8] [ext_resource path="res://game/items/escitems/button.tscn" type="PackedScene" id=9] +[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_exit.gd" type="Script" id=10] [sub_resource type="NavigationPolygon" id=1] vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 ) @@ -80,9 +80,17 @@ position = Vector2( 37.4521, 392.045 ) script = ExtResource( 5 ) global_id = "r12_l_exit" -[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )] -global_id = "r15_r_exit" -esc_script = "" +[node name="r_door" type="Area2D" parent="Hotspots"] +script = ExtResource( 10 ) +tooltip_name = "Right exit" +switch_sound = "res://game/sfx/sounds/doorOpen_2.ogg" + +[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"] +position = Vector2( 0, -1 ) +polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 ) +__meta__ = { +"_editor_description_": "" +} [node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"] position = Vector2( 1231.78, 360.624 ) diff --git a/game/rooms/room15/walkable_area.tscn b/game/rooms/room15/walkable_area.tscn deleted file mode 100644 index 2d6b73ec..00000000 --- a/game/rooms/room15/walkable_area.tscn +++ /dev/null @@ -1,18 +0,0 @@ -[gd_scene load_steps=3 format=2] - -[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1] - -[sub_resource type="NavigationPolygon" id=1] -vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 ) -polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ] -outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ] - -[node name="walkable_area" type="Navigation2D"] -script = ExtResource( 1 ) - -[node name="platform" type="NavigationPolygonInstance" parent="."] -position = Vector2( 6.73163, -264.779 ) -navpoly = SubResource( 1 ) -__meta__ = { -"_editor_description_": "" -} diff --git a/project.godot b/project.godot index 139add59..e32ddb91 100644 --- a/project.godot +++ b/project.godot @@ -685,7 +685,7 @@ search_in_file_extensions=PoolStringArray( "gd", "shader", "esc" ) [editor_plugins] -enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-simplemouse/plugin.cfg" ) +enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-9verbs/plugin.cfg" ) [escoria] @@ -694,7 +694,7 @@ main/force_quit=true debug/terminate_on_warnings=false debug/terminate_on_errors=true debug/development_lang="en" -ui/tooltip_follows_mouse=true +ui/tooltip_follows_mouse=false main/text_lang="fr_FR" main/voice_lang="fr_FR" sound/music_volume=1 @@ -702,7 +702,7 @@ sound/sfx_volume=1 sound/speech_volume=1 sound/master_volume=1 main/command_directories=[ "res://addons/escoria-core/game/core-scripts/esc/commands" ] -debug/log_level="TRACE" +debug/log_level="DEBUG" platform/skip_cache=false platform/skip_cache.mobile=true ui/items_autoregister_path="res://game/items/inventory" @@ -711,7 +711,7 @@ main/savegames_path="res://saves/" main/settings_path="user://" main/escoria_version="" sound/speech_enabled=1 -ui/game_scene="res://addons/escoria-ui-simplemouse/game.tscn" +ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn" ui/dialogs_chooser="res://addons/escoria-core/ui_library/dialogs/text_dialog_chooser.tscn" sound/speech_folder="res://game/speech" sound/speech_extension="ogg" @@ -730,6 +730,7 @@ debug/log_file_path="user://" debug/crash_message="We're sorry, but the game crashed. Please send us the following files: %s" +ui/default_dialog_scene="res://addons/escoria-core/ui_library/dialogs/floating_dialog_player.tscn" [input]