Issue 343 (#379)
Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
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@@ -1,6 +1,5 @@
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# Node that performs the moving (walk, teleport, terrain scaling...) actions on
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# its parent node.
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tool
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extends Node
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class_name ESCMovable
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@@ -10,7 +10,7 @@
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# receive no input.
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tool
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extends TextureRect
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class_name ESCBackground
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class_name ESCBackground, "res://addons/escoria-core/design/esc_background.svg"
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# The background was double clicked
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@@ -1,7 +1,6 @@
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# A base class for ESC game scenes
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# An extending class can be used in the project settings and is responsible
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# for managing very basic game features and controls
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tool
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extends Node2D
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class_name ESCGame
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@@ -1,6 +1,7 @@
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# The inventory representation of an ESC item if pickable
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extends TextureButton
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class_name ESCInventoryItem
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class_name ESCInventoryItem, \
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"res://addons/escoria-core/design/esc_inventory_item.svg"
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# Signal emitted when the item was left clicked
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@@ -1,7 +1,7 @@
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# ESCItem is a Sprite that defines an item, potentially interactive
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tool
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extends Area2D
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class_name ESCItem
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class_name ESCItem, "res://addons/escoria-core/design/esc_item.svg"
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# Emitted when the mouse has entered this item
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@@ -1,7 +1,7 @@
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# A simple node extending Position2D with a global ID so that it can be
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# referenced in ESC Scripts.
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extends Position2D
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class_name ESCLocation
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class_name ESCLocation, "res://addons/escoria-core/design/esc_location.svg"
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# The global ID of this item
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@@ -1,7 +1,7 @@
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# A playable character
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tool
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extends ESCItem
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class_name ESCPlayer
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class_name ESCPlayer, "res://addons/escoria-core/design/esc_player.svg"
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# The node that references the camera position
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@@ -1,7 +1,7 @@
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# A room in an Escora based game
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tool
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extends Node2D
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class_name ESCRoom
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class_name ESCRoom, "res://addons/escoria-core/design/esc_room.svg"
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# Debugging displays for a room
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@@ -1,7 +1,7 @@
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# A walkable Terrains
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tool
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extends Navigation2D
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class_name ESCTerrain
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class_name ESCTerrain, "res://addons/escoria-core/design/esc_terrain.svg"
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# Visualize scales or the lightmap for debugging purposes
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