fix: add debug/perform_script_analysis_at_runtime setting to project.godot
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@@ -5,4 +5,4 @@ func set_cursor(texture: Texture) -> void:
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func clear_cursor():
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Input.set_custom_mouse_cursor(null)
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escoria.action_manager.clear_current_tool()
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escoria.action_manager.clear_current_tool()
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