Use inventory items (WIP)

This commit is contained in:
2023-02-17 00:14:13 +01:00
parent fab2a7c234
commit a83e5f2778
4 changed files with 45 additions and 28 deletions

View File

@@ -238,7 +238,8 @@ func click_on_item(item_global_id: String, event: InputEvent, action: String) ->
escoria.action_manager.do(
escoria.action_manager.ACTION.ITEM_LEFT_CLICK,
[item_global_id, event],
true
false
# true
)
if (action == ACTION1 && target_obj.tooltip_name != "") || (action == ACTION2 && target_obj is ESCItemWithTooltip && target_obj.tooltip2_name != ""):
@@ -276,6 +277,9 @@ func click_on_inventory_item(item_global_id: String, event: InputEvent, action:
$tooltip_layer/tooltip2.hide()
func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
var target_obj = escoria.object_manager.get_object(inventory_item_global_id).node
if ACTION1 in target_obj.combine_when_selected_action_is_in:
Input.set_custom_mouse_cursor(target_obj.inventory_texture)
click_on_inventory_item(inventory_item_global_id, event, ACTION1)
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void: