From ac3a52b6eeb4c2d4f7369944d60c2e64572c20fb Mon Sep 17 00:00:00 2001 From: StraToN Date: Fri, 9 Dec 2022 09:43:34 +0000 Subject: [PATCH] chore: storing version and changelog --- CHANGELOG.md | 15 +++++++++++++++ addons/escoria-wizard/CharacterCreator.gd | 4 ++-- 2 files changed, 17 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index 9a865f5a..de655c82 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,18 @@ +## [4.0.0-alpha.238](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.238) (2022-12-09) + + +### Features + +* Updated room 6 conversation ([68f55e2](https://github.com/godot-escoria/escoria-demo-game/commit/68f55e2d5abffd2a6ddb14b77c7f0a3a5967235b)) + + +### Bug Fixes + +* restores state on returning; for some reason, previously state was modified but never restored. ([9398ce9](https://github.com/godot-escoria/escoria-demo-game/commit/9398ce96c376c4214e0cc85f9d4509c6b2a28818)) +* returns an appropriate RC code when no more options are left at a particular dialog level; this has the somewhat beneficial side effect of moving up a level in dialog if there is one, although this requires a 'stop' command to be present in at least one of the top-most dialog options. ([328e5ef](https://github.com/godot-escoria/escoria-demo-game/commit/328e5efdd9c126b6e0d3fbf3a1d487267258de5f)) + + + ## [4.0.0-alpha.237](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.237) (2022-12-09) diff --git a/addons/escoria-wizard/CharacterCreator.gd b/addons/escoria-wizard/CharacterCreator.gd index 542261dd..cf2b6cbd 100644 --- a/addons/escoria-wizard/CharacterCreator.gd +++ b/addons/escoria-wizard/CharacterCreator.gd @@ -138,7 +138,7 @@ func character_creator_reset() -> void: # For unknown reasons the above doesn't cause the trigger to fire so manual steps required get_node(DIR_COUNT_NODE).get_node("eight_directions").pressed = false - get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false + get_node(DIR_COUNT_NODE).get_node("two_directions").pressed = false get_node(DIR_COUNT_NODE).get_node("one_direction").pressed = false get_node(ANIM_TYPE_NODE).get_node("walk_checkbox").pressed = true @@ -1145,7 +1145,7 @@ func reset_arrow_colours() -> void: direction_selected = DIR_DOWN get_node(ARROWS_NODE).get_node("Container_up").get_node("ColorRectSpacer").visible = true get_node(ARROWS_NODE).get_node("Container_left").get_node("ColorRectSpacer").visible = true - + for dir in dir_list: if anim_metadata[get_metadata_array_offset(dir)][METADATA_SPRITESHEET_FIRST_FRAME] > 0: