Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com> Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
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@@ -1,9 +1,17 @@
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# Main_scene is the entry point for Godot Engine.
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# This scene sets up the main menu scene to load.
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extends Node
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class_name ESCMain
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var escoria_node: Escoria
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# Start the main menu
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func _ready():
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escoria.init()
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escoria.logger.info(self, "Escoria starts...")
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escoria_node = preload("res://addons/escoria-core/game/escoria.tscn").instance()
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add_child(escoria_node)
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if not escoria.is_direct_room_run:
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escoria_node.init()
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