Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
Julian Murgia
2022-07-10 20:40:08 +02:00
committed by GitHub
parent dfbceadd1c
commit ad79aa69d1
113 changed files with 2977 additions and 2072 deletions

View File

@@ -1,9 +1,17 @@
# Main_scene is the entry point for Godot Engine.
# This scene sets up the main menu scene to load.
extends Node
class_name ESCMain
var escoria_node: Escoria
# Start the main menu
func _ready():
escoria.init()
escoria.logger.info(self, "Escoria starts...")
escoria_node = preload("res://addons/escoria-core/game/escoria.tscn").instance()
add_child(escoria_node)
if not escoria.is_direct_room_run:
escoria_node.init()