Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
Julian Murgia
2022-07-10 20:40:08 +02:00
committed by GitHub
parent dfbceadd1c
commit ad79aa69d1
113 changed files with 2977 additions and 2072 deletions

View File

@@ -44,9 +44,9 @@ func set_state(p_state: String, p_force: bool = false) -> void:
resource.loop_end = resource.mix_rate * resource.get_length()
elif "loop" in resource:
resource.loop = true
if escoria.project_settings_manager.has_setting(escoria.project_settings_manager.MUSIC_VOLUME):
stream.volume_db = escoria.project_settings_manager.get_setting(
escoria.project_settings_manager.MUSIC_VOLUME
if ESCProjectSettingsManager.has_setting(ESCProjectSettingsManager.MUSIC_VOLUME):
stream.volume_db = ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.MUSIC_VOLUME
)
stream.play()

View File

@@ -43,9 +43,9 @@ func set_state(p_state: String, p_force: bool = false):
resource.loop_mode = AudioStreamSample.LOOP_DISABLED
elif "loop" in resource:
resource.loop = false
if escoria.project_settings_manager.has_setting(escoria.project_settings_manager.SFX_VOLUME):
stream.volume_db = escoria.project_settings_manager.get_setting(
escoria.project_settings_manager.SFX_VOLUME
if ESCProjectSettingsManager.has_setting(ESCProjectSettingsManager.SFX_VOLUME):
stream.volume_db = ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.SFX_VOLUME
)
stream.play()