Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
Julian Murgia
2022-07-10 20:40:08 +02:00
committed by GitHub
parent dfbceadd1c
commit ad79aa69d1
113 changed files with 2977 additions and 2072 deletions

View File

@@ -2,41 +2,28 @@
tool
extends EditorPlugin
# The path to node 'escoria'.
const ESCORIA: String = "/root/escoria"
# Reference to "escoria" singleton instance.
var escoria_instance: Node = null
# Returns the 'escoria' singleton/autoload.
#
# *Returns*
# The escoria singleton.
func _get_escoria():
if not is_instance_valid(escoria_instance):
escoria_instance = get_node(ESCORIA)
if not is_instance_valid(escoria_instance):
printerr(
"Escoria could not load the 'escoria' singleton/autoload.\n",
"Please try to disable and re-enable 'Escoria' plugin."
)
return escoria_instance
# The warning popup displayed on escoria-core enabling.
var popup_info: AcceptDialog
# Virtual function called when plugin is enabled.
func _enable_plugin():
func enable_plugin():
add_autoload_singleton(
"escoria",
"res://addons/escoria-core/game/escoria.tscn"
"res://addons/escoria-core/game/esc_autoload.gd"
)
# Prepare settings
set_escoria_main_settings()
set_escoria_debug_settings()
set_escoria_ui_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
# Add input actions in InputMap
InputMap.add_action(_get_escoria().inputs_manager.SWITCH_ACTION_VERB)
InputMap.add_action(_get_escoria().inputs_manager.ESC_SHOW_DEBUG_PROMPT)
# if not InputMap.has_action(ESCInputsManager.SWITCH_ACTION_VERB):
# InputMap.add_action(ESCInputsManager.SWITCH_ACTION_VERB)
# if not InputMap.has_action(ESCInputsManager.ESC_SHOW_DEBUG_PROMPT):
# InputMap.add_action(ESCInputsManager.ESC_SHOW_DEBUG_PROMPT)
# Define standard settings
ProjectSettings.set_setting(
@@ -49,92 +36,103 @@ func _enable_plugin():
"res://addons/escoria-core/default_bus_layout.tres"
)
popup_info = AcceptDialog.new()
popup_info.dialog_text = """You enabled escoria-core plugin.
Please ignore error messages in Output console and reload your project using
Godot editor's "Project / Reload Current Project" menu.
"""
popup_info.connect("confirmed", self, "_on_warning_popup_confirmed", [], CONNECT_ONESHOT)
add_child(popup_info)
popup_info.popup_centered()
func _on_warning_popup_confirmed():
popup_info.queue_free()
# Virtual function called when plugin is disabled.
func _disable_plugin():
InputMap.erase_action(_get_escoria().inputs_manager.SWITCH_ACTION_VERB)
InputMap.erase_action(_get_escoria().inputs_manager.ESC_SHOW_DEBUG_PROMPT)
func disable_plugin():
remove_autoload_singleton("escoria")
# if InputMap.has_action(ESCInputsManager.SWITCH_ACTION_VERB):
# InputMap.erase_action(ESCInputsManager.SWITCH_ACTION_VERB)
# if InputMap.has_action(ESCInputsManager.SWITCH_ACTION_VERB):
# InputMap.erase_action(ESCInputsManager.SWITCH_ACTION_VERB)
# Setup Escoria
func _enter_tree():
_enable_plugin()
pass
func _ready():
# Prepare settings
set_escoria_main_settings()
set_escoria_debug_settings()
set_escoria_ui_settings()
set_escoria_sound_settings()
set_escoria_platform_settings()
ProjectSettings.save()
ProjectSettings.save_custom("escoria.godot")
# Prepare the settings in the Escoria UI category
func set_escoria_ui_settings():
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.DEFAULT_DIALOG_TYPE,
register_setting(
ESCProjectSettingsManager.DEFAULT_DIALOG_TYPE,
"",
{
"type": TYPE_STRING
}
)
print("DEFAULT DIALOG TYPE RESET !!!")
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.GAME_SCENE,
register_setting(
ESCProjectSettingsManager.GAME_SCENE,
"",
{
"name": _get_escoria().project_settings_manager.GAME_SCENE,
"name": ESCProjectSettingsManager.GAME_SCENE,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_FILE,
"hint_string": "*.tscn, *.scn"
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.ITEMS_AUTOREGISTER_PATH,
"res://game/items/escitems/",
register_setting(
ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
"res://game/items/inventory/",
{
"name": _get_escoria().project_settings_manager.ITEMS_AUTOREGISTER_PATH,
"name": ESCProjectSettingsManager.ITEMS_AUTOREGISTER_PATH,
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.DEFAULT_TRANSITION,
register_setting(
ESCProjectSettingsManager.DEFAULT_TRANSITION,
"curtain",
{
"name": _get_escoria().project_settings_manager.DEFAULT_TRANSITION,
"name": ESCProjectSettingsManager.DEFAULT_TRANSITION,
"type": TYPE_STRING
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.TRANSITION_PATHS,
register_setting(
ESCProjectSettingsManager.TRANSITION_PATHS,
[
"res://addons/escoria-core/game/scenes/transitions/shaders/"
],
{
"name": _get_escoria().project_settings_manager.TRANSITION_PATHS,
"name": ESCProjectSettingsManager.TRANSITION_PATHS,
"type": TYPE_STRING_ARRAY,
"hint": PROPERTY_HINT_DIR
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.INVENTORY_ITEM_SIZE,
register_setting(
ESCProjectSettingsManager.INVENTORY_ITEM_SIZE,
Vector2(72, 72),
{
"name": _get_escoria().project_settings_manager.INVENTORY_ITEM_SIZE,
"name": ESCProjectSettingsManager.INVENTORY_ITEM_SIZE,
"type": TYPE_VECTOR2
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.DIALOG_MANAGERS,
register_setting(
ESCProjectSettingsManager.DIALOG_MANAGERS,
[],
{
"type": TYPE_STRING_ARRAY
@@ -144,16 +142,16 @@ func set_escoria_ui_settings():
# Prepare the settings in the Escoria main category
func set_escoria_main_settings():
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.GAME_VERSION,
register_setting(
ESCProjectSettingsManager.GAME_VERSION,
"",
{
"type": TYPE_STRING
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.GAME_START_SCRIPT,
register_setting(
ESCProjectSettingsManager.GAME_START_SCRIPT,
"",
{
"type": TYPE_STRING,
@@ -162,16 +160,16 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.FORCE_QUIT,
register_setting(
ESCProjectSettingsManager.FORCE_QUIT,
true,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.COMMAND_DIRECTORIES,
register_setting(
ESCProjectSettingsManager.COMMAND_DIRECTORIES,
[
"res://addons/escoria-core/game/core-scripts/esc/commands"
],
@@ -180,8 +178,8 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.TEXT_LANG,
register_setting(
ESCProjectSettingsManager.TEXT_LANG,
TranslationServer.get_locale(),
{
"type": TYPE_STRING,
@@ -189,8 +187,8 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.VOICE_LANG,
register_setting(
ESCProjectSettingsManager.VOICE_LANG,
TranslationServer.get_locale(),
{
"type": TYPE_STRING,
@@ -198,8 +196,8 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SAVEGAMES_PATH,
register_setting(
ESCProjectSettingsManager.SAVEGAMES_PATH,
"user://saves/",
{
"type": TYPE_STRING,
@@ -207,8 +205,8 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SETTINGS_PATH,
register_setting(
ESCProjectSettingsManager.SETTINGS_PATH,
"user://",
{
"type": TYPE_STRING,
@@ -216,8 +214,8 @@ func set_escoria_main_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.GAME_MIGRATION_PATH,
register_setting(
ESCProjectSettingsManager.GAME_MIGRATION_PATH,
"",
{
"type": TYPE_STRING,
@@ -228,42 +226,42 @@ func set_escoria_main_settings():
# Prepare the settings in the Escoria debug category
func set_escoria_debug_settings():
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.TERMINATE_ON_WARNINGS,
register_setting(
ESCProjectSettingsManager.TERMINATE_ON_WARNINGS,
false,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.TERMINATE_ON_ERRORS,
register_setting(
ESCProjectSettingsManager.TERMINATE_ON_ERRORS,
true,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.DEVELOPMENT_LANG,
register_setting(
ESCProjectSettingsManager.DEVELOPMENT_LANG,
"en",
{
"type": TYPE_STRING
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.LOG_LEVEL,
register_setting(
ESCProjectSettingsManager.LOG_LEVEL,
"ERROR",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_ENUM,
"hint_string": "ERROR,WARNING,INFO,DEBUG"
"hint_string": "ERROR,WARNING,INFO,DEBUG,TRACE"
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.LOG_FILE_PATH,
register_setting(
ESCProjectSettingsManager.LOG_FILE_PATH,
"user://",
{
"type": TYPE_STRING,
@@ -271,8 +269,8 @@ func set_escoria_debug_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.LOG_FILE_PATH,
register_setting(
ESCProjectSettingsManager.CRASH_MESSAGE,
"We're sorry, but the game crashed. Please send us the " +
"following files:\n\n%s",
{
@@ -281,28 +279,28 @@ func set_escoria_debug_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.ENABLE_ROOM_SELECTOR,
register_setting(
ESCProjectSettingsManager.ENABLE_ROOM_SELECTOR,
false,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.ROOM_SELECTOR_ROOM_DIR,
register_setting(
ESCProjectSettingsManager.ROOM_SELECTOR_ROOM_DIR,
"",
{
"type": TYPE_STRING,
"hint": PROPERTY_HINT_DIR
}
)
# Prepare the settings in the Escoria sound settings
func set_escoria_sound_settings():
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.MASTER_VOLUME,
register_setting(
ESCProjectSettingsManager.MASTER_VOLUME,
1,
{
"type": TYPE_REAL,
@@ -311,8 +309,8 @@ func set_escoria_sound_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.MUSIC_VOLUME,
register_setting(
ESCProjectSettingsManager.MUSIC_VOLUME,
1,
{
"type": TYPE_REAL,
@@ -321,8 +319,8 @@ func set_escoria_sound_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SFX_VOLUME,
register_setting(
ESCProjectSettingsManager.SFX_VOLUME,
1,
{
"type": TYPE_REAL,
@@ -331,8 +329,8 @@ func set_escoria_sound_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SPEECH_VOLUME,
register_setting(
ESCProjectSettingsManager.SPEECH_VOLUME,
1,
{
"type": TYPE_REAL,
@@ -341,16 +339,16 @@ func set_escoria_sound_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SPEECH_ENABLED,
1,
register_setting(
ESCProjectSettingsManager.SPEECH_ENABLED,
true,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SPEECH_FOLDER,
register_setting(
ESCProjectSettingsManager.SPEECH_FOLDER,
"res://speech",
{
"type": TYPE_STRING,
@@ -358,8 +356,8 @@ func set_escoria_sound_settings():
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SPEECH_EXTENSION,
register_setting(
ESCProjectSettingsManager.SPEECH_EXTENSION,
"ogg",
{
"type": TYPE_STRING
@@ -374,16 +372,16 @@ func set_escoria_platform_settings():
# scenes.
# If set to true, all generic scenes (UI, inventory, etc) will be loaded
# as any other scene.
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SKIP_CACHE,
register_setting(
ESCProjectSettingsManager.SKIP_CACHE,
false,
{
"type": TYPE_BOOL
}
)
_get_escoria().project_settings_manager.register_setting(
_get_escoria().project_settings_manager.SKIP_CACHE_MOBILE,
register_setting(
ESCProjectSettingsManager.SKIP_CACHE_MOBILE,
true,
{
"type": TYPE_BOOL
@@ -391,7 +389,18 @@ func set_escoria_platform_settings():
)
# Uninstall plugin
func _exit_tree():
_disable_plugin()
# Register a new project setting if it hasn't been defined already
#
# #### Parameters
#
# - name: Name of the project setting
# - default: Default value
# - info: Property info for the setting
static func register_setting(name: String, default, info: Dictionary) -> void:
if not ProjectSettings.has_setting(name):
ProjectSettings.set_setting(
name,
default
)
info.name = name
ProjectSettings.add_property_info(info)