Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)
Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com> Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
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@@ -29,3 +29,16 @@ func remove_item(inventory_item: ESCInventoryItem):
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if c is ESCInventoryButton and c.global_id == inventory_item.global_id:
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remove_child(c)
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c.queue_free()
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# Return an Inventory button from the container, using an ESCInventoryItem
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#
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# #### Parameters
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# - inventory_item: Inventory item to return the button node from
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func get_inventory_button(inventory_item: ESCInventoryItem) -> ESCInventoryButton:
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var inventory_button = null
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for c in get_children():
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if c.global_id == inventory_item.global_id:
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inventory_button = c
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break
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return inventory_button
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@@ -24,6 +24,7 @@ func _ready() -> void:
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$VBoxContainer/MarginContainer/options/flags
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for child in _flags_container.get_children():
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_flags_container.remove_child(child)
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child.queue_free()
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_loaded_languages = []
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@@ -38,7 +39,6 @@ func _ready() -> void:
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_flags_container.add_child(_lang)
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_lang.connect("gui_input", self, "_on_language_input", [lang])
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# Show the options
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func show():
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backup_settings = escoria.settings.duplicate()
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@@ -12,12 +12,12 @@ var _options_paths = []
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# Build up the list of rooms
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func _ready():
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var rooms_folder = ProjectSettings.get_setting(
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"escoria/debug/room_selector_room_dir"
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var rooms_folder = ESCProjectSettingsManager.get_setting(
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ESCProjectSettingsManager.ROOM_SELECTOR_ROOM_DIR
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)
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if rooms_folder == "" or \
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not ProjectSettings.get_setting(
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"escoria/debug/enable_room_selector"
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not ESCProjectSettingsManager.get_setting(
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ESCProjectSettingsManager.ENABLE_ROOM_SELECTOR
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):
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return
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var dir = Directory.new()
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@@ -44,8 +44,10 @@ func _ready():
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])
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else:
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escoria.logger.report_warnings("room_select.gd:_ready()",
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["A problem occurred while opening rooms folder."])
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escoria.logger.warn(
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self,
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"A problem occurred while opening rooms folder %s." % str(path)
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)
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# Switch to the selected room
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