Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
Julian Murgia
2022-07-10 20:40:08 +02:00
committed by GitHub
parent dfbceadd1c
commit ad79aa69d1
113 changed files with 2977 additions and 2072 deletions

View File

@@ -12,12 +12,12 @@ var _options_paths = []
# Build up the list of rooms
func _ready():
var rooms_folder = ProjectSettings.get_setting(
"escoria/debug/room_selector_room_dir"
var rooms_folder = ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.ROOM_SELECTOR_ROOM_DIR
)
if rooms_folder == "" or \
not ProjectSettings.get_setting(
"escoria/debug/enable_room_selector"
not ESCProjectSettingsManager.get_setting(
ESCProjectSettingsManager.ENABLE_ROOM_SELECTOR
):
return
var dir = Directory.new()
@@ -44,8 +44,10 @@ func _ready():
])
else:
escoria.logger.report_warnings("room_select.gd:_ready()",
["A problem occurred while opening rooms folder."])
escoria.logger.warn(
self,
"A problem occurred while opening rooms folder %s." % str(path)
)
# Switch to the selected room