Big refactor: Fix plugin issues when disabling/reenabling plugins (#598)

Co-authored-by: balloonpopper <5151242+balloonpopper@users.noreply.github.com>
Co-authored-by: Duncan Brown <duncan@prometheussoftware.ca>
This commit is contained in:
Julian Murgia
2022-07-10 20:40:08 +02:00
committed by GitHub
parent dfbceadd1c
commit ad79aa69d1
113 changed files with 2977 additions and 2072 deletions

View File

@@ -3,16 +3,23 @@ tool
extends EditorPlugin
# Register UI
func _enter_tree():
call_deferred("_register")
# Override function to return the plugin name.
func get_plugin_name():
return "escoria-ui-simplemouse"
# Deregister UI
func _exit_tree() -> void:
escoria.deregister_ui("res://addons/escoria-ui-simplemouse/game.tscn")
func disable_plugin():
print("Disabling plugin Escoria UI Simple Mouse.")
EscoriaPlugin.deregister_ui("res://addons/escoria-ui-simplemouse/game.tscn")
# Register UI with Escoria
func _register():
escoria.register_ui("res://addons/escoria-ui-simplemouse/game.tscn")
func enable_plugin():
print("Enabling plugin Escoria UI Simple Mouse.")
if not EscoriaPlugin.register_ui(self, "res://addons/escoria-ui-simplemouse/game.tscn"):
get_editor_interface().set_plugin_enabled(
get_plugin_name(),
false
)