fix: avoids being able to pause during transitions; also moves pausing request responsibility to UI; also fixes issue w/ trying to pause during intro and main menu
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committed by
Julian Murgia
parent
ff178541fc
commit
aeffe09e34
@@ -336,7 +336,7 @@ func unpause_game():
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escoria.set_game_paused(false)
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func pause_game():
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if not get_node(pause_menu).visible:
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if not get_node(pause_menu).visible and not get_node(main_menu).visible:
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get_node(pause_menu).reset()
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get_node(pause_menu).set_save_enabled(escoria.save_manager.save_enabled)
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get_node(pause_menu).show()
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