feat: Rewrote inventory handling basing on ESCItems (#417)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-10-21 21:56:25 +02:00
committed by GitHub
parent 0271046421
commit af26521d3d
35 changed files with 245 additions and 336 deletions

View File

@@ -0,0 +1,29 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
[ext_resource path="res://game/items/inventory/empty_sheet.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 86.9568, 115.211 )
[node name="empty_sheet" type="Area2D"]
pause_mode = 1
script = ExtResource( 2 )
global_id = "r5_empty_sheet"
esc_script = "res://game/items/inventory/empty_sheet.esc"
tooltip_name = "Empty sheet"
default_action = "look"
default_action_inventory = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true
inventory_texture = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
rotation = 0.0218604
scale = Vector2( 0.683022, 0.519355 )
shape = SubResource( 1 )