feat: Rewrote inventory handling basing on ESCItems (#417)

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
This commit is contained in:
Dennis Ploeger
2021-10-21 21:56:25 +02:00
committed by GitHub
parent 0271046421
commit af26521d3d
35 changed files with 245 additions and 336 deletions

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@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg width="16px" height="16px" viewBox="0 0 16 16" version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<title>esc_inventory_item</title>
<defs>
<linearGradient x1="0%" y1="32.9861111%" x2="100%" y2="67.0138889%" id="linearGradient-1">
<stop stop-color="#D4FF2A" offset="0%"></stop>
<stop stop-color="#81D135" offset="100%"></stop>
</linearGradient>
<linearGradient x1="0%" y1="0%" x2="100%" y2="100%" id="linearGradient-2">
<stop stop-color="#D4FF2A" offset="0%"></stop>
<stop stop-color="#81D135" offset="100%"></stop>
</linearGradient>
</defs>
<g id="esc_inventory_item" stroke="none" stroke-width="1" fill="none" fill-rule="evenodd">
<g id="Group-Copy" transform="translate(2.000000, 4.000000)">
<rect id="Rectangle" fill="url(#linearGradient-1)" x="0" y="1" width="12" height="7" rx="1"></rect>
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</svg>

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@@ -1,95 +1,15 @@
# The inventory representation of an ESC item if pickable # Basic information about an inventory item
extends TextureButton class_name ESCInventoryItem
class_name ESCInventoryItem, \
"res://addons/escoria-core/design/esc_inventory_item.svg"
# Signal emitted when the item was left clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_left_inventory_item(item_id)
# Signal emitted when the item was right clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_right_inventory_item(item_id)
# Signal emitted when the item was double clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_double_left_inventory_item(item_id)
# Signal emitted when the item was focused
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal inventory_item_focused(item_id)
# Signal emitted when the item is not focused anymore
signal inventory_item_unfocused()
# Global ID of the ESCItem that uses this ESCInventoryItem # Global ID of the ESCItem that uses this ESCInventoryItem
# Will be set by ESCItem automatically var global_id: String = ""
var global_id
# The texture for the item
var texture: Texture = null
# Connect input handlers func _init(p_item: ESCItem) -> void:
func _ready(): global_id = p_item.global_id
connect("gui_input", self, "_on_inventory_item_gui_input") texture = p_item._get_inventory_texture()
connect("mouse_entered", self, "_on_inventory_item_mouse_enter")
connect("mouse_exited", self, "_on_inventory_item_mouse_exit")
# Handle the gui input and emit the respective signals
#
# #### Parameters
#
# - event: The event received
func _on_inventory_item_gui_input(event: InputEvent):
if InputMap.has_action("switch_action_verb") \
and event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
if event is InputEventMouseButton:
# var p = get_global_mouse_position()
if event.doubleclick:
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_double_left_inventory_item",
global_id,
event
)
else:
if event.is_pressed():
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_left_inventory_item",
global_id,
event
)
if event.button_index == BUTTON_RIGHT:
emit_signal(
"mouse_right_inventory_item",
global_id,
event
)
# Handle mouse entering the item and send the respecitve signal
func _on_inventory_item_mouse_enter():
emit_signal("inventory_item_focused", global_id)
# Handle mouse leaving the item and send the respecitve signal
func _on_inventory_item_mouse_exit():
emit_signal("inventory_item_unfocused")

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@@ -103,9 +103,9 @@ export(bool) var combine_is_one_way = false
# A false value is useful for items in the background, such as buttons. # A false value is useful for items in the background, such as buttons.
export(bool) var use_from_inventory_only = false export(bool) var use_from_inventory_only = false
# Scene based on ESCInventoryItem used in inventory for the object if it is # The visual representation for this item when its in the inventory
# picked up, that displays and handles the item export(Texture) var inventory_texture: Texture = null \
export(PackedScene) var inventory_item_scene_file: PackedScene setget ,_get_inventory_texture
# Color used for dialogs # Color used for dialogs
export(Color) var dialog_color = ColorN("white") export(Color) var dialog_color = ColorN("white")
@@ -124,25 +124,22 @@ export(float) var v_speed_damp: float = 1.0
export(NodePath) var animation_player_node: NodePath = "" \ export(NodePath) var animation_player_node: NodePath = "" \
setget _set_animation_player_node setget _set_animation_player_node
# ESCAnimationsResource (for walking, idling...) # ESCAnimationsResource (for walking, idling...)
var animations: ESCAnimationResource var animations: ESCAnimationResource
# Reference to the animation node (null if none was found) # Reference to the animation node (null if none was found)
var animation_sprite = null var animation_sprite = null
# Reference to the sprite node
var _sprite_node: Node = null
# Reference to the current terrain # Reference to the current terrain
var terrain: ESCTerrain var terrain: ESCTerrain
# Reference to this items collision shape node # Reference to this items collision shape node
var collision: Node var collision: Node
# The representation of this item in the scene. Will
# be loaded, if inventory_item_scene_file is set.
var inventory_item: ESCInventoryItem = null setget ,_get_inventory_item
# Reference to the sprite node
var _sprite_node: Node = null
# The movable subnode # The movable subnode
var _movable: ESCMovable = null var _movable: ESCMovable = null
@@ -464,15 +461,6 @@ func _update_terrain(rc: int, event_name: String) -> void:
_movable.update_terrain(event_name) _movable.update_terrain(event_name)
# Get inventory item from the inventory item scene
# **Returns** The inventory item of this ESCitem
func _get_inventory_item() -> ESCInventoryItem:
if not inventory_item and inventory_item_scene_file:
inventory_item = inventory_item_scene_file.instance()
inventory_item.global_id = self.global_id
return inventory_item
func _get_property_list(): func _get_property_list():
var properties = [] var properties = []
properties.append({ properties.append({
@@ -505,3 +493,15 @@ func _set_animation_player_node(node_path: NodePath):
) )
animation_player_node = node_path animation_player_node = node_path
# Returns either the set inventory texture or the texture of a TextureRect
# found as a child if it is null
func _get_inventory_texture() -> Texture:
if inventory_texture == null:
for c in get_children():
if c is TextureRect or c is Sprite:
return c.texture
return null
else:
return inventory_texture

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@@ -64,25 +64,26 @@ func add_new_item_by_id(item_id: String) -> void:
"Check item's id in ESCORIA_ALL_ITEMS scene." "Check item's id in ESCORIA_ALL_ITEMS scene."
] ]
) )
var item_inventory_button = (
escoria.object_manager.get_object(item_id).node as ESCItem var inventory_item = ESCInventoryItem.new(
).inventory_item.duplicate() escoria.object_manager.get_object(item_id).node
item_inventory_button.global_id = item_id )
items_ids_in_inventory[item_id] = item_inventory_button var inventory_item_button = get_node(
get_node(inventory_ui_container).add_item(item_inventory_button) inventory_ui_container
).add_item(inventory_item)
items_ids_in_inventory[item_id] = inventory_item
if not escoria.object_manager.has(item_id): if not escoria.object_manager.has(item_id):
escoria.object_manager.register_object( escoria.object_manager.register_object(
ESCObject.new( ESCObject.new(
item_id, item_id,
item_inventory_button inventory_item_button
), ),
true true
) )
item_inventory_button.visible = true escoria.inputs_manager.register_inventory_item(inventory_item_button)
escoria.inputs_manager.register_inventory_item(item_inventory_button)
# remove item fromInventory UI using its id set in its scene # remove item fromInventory UI using its id set in its scene
@@ -117,7 +118,6 @@ func remove_item_by_id(item_id: String) -> void:
) )
get_node(inventory_ui_container).remove_item(item_inventory_button) get_node(inventory_ui_container).remove_item(item_inventory_button)
item_inventory_button.queue_free()
items_ids_in_inventory.erase(item_id) items_ids_in_inventory.erase(item_id)

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@@ -0,0 +1,107 @@
# The inventory representation of an ESC item if pickable (only used by
# the inventory components)
extends TextureButton
class_name ESCInventoryButton
# Signal emitted when the item was left clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_left_inventory_item(item_id)
# Signal emitted when the item was right clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_right_inventory_item(item_id)
# Signal emitted when the item was double clicked
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal mouse_double_left_inventory_item(item_id)
# Signal emitted when the item was focused
#
# #### Parameters
#
# - item_id: Global ID of the clicked item
signal inventory_item_focused(item_id)
# Signal emitted when the item is not focused anymore
signal inventory_item_unfocused()
# Global ID of the ESCItem that uses this ESCInventoryItem
var global_id: String = ""
func _init(p_item: ESCInventoryItem) -> void:
global_id = p_item.global_id
texture_normal = p_item.texture
expand = true
stretch_mode = TextureButton.STRETCH_KEEP_ASPECT
func _process(_delta: float) -> void:
rect_size = ProjectSettings.get_setting("escoria/ui/inventory_item_size")
rect_min_size = ProjectSettings.get_setting(
"escoria/ui/inventory_item_size"
)
# Connect input handlers
func _ready():
connect("gui_input", self, "_on_inventory_item_gui_input")
connect("mouse_entered", self, "_on_inventory_item_mouse_enter")
connect("mouse_exited", self, "_on_inventory_item_mouse_exit")
# Handle the gui input and emit the respective signals
#
# #### Parameters
#
# - event: The event received
func _on_inventory_item_gui_input(event: InputEvent):
if InputMap.has_action("switch_action_verb") \
and event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
escoria.inputs_manager._on_mousewheel_action(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
escoria.inputs_manager._on_mousewheel_action(1)
if event is InputEventMouseButton:
# var p = get_global_mouse_position()
if event.doubleclick:
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_double_left_inventory_item",
global_id,
event
)
else:
if event.is_pressed():
if event.button_index == BUTTON_LEFT:
emit_signal(
"mouse_left_inventory_item",
global_id,
event
)
if event.button_index == BUTTON_RIGHT:
emit_signal(
"mouse_right_inventory_item",
global_id,
event
)
# Handle mouse entering the item and send the respecitve signal
func _on_inventory_item_mouse_enter():
emit_signal("inventory_item_focused", global_id)
# Handle mouse leaving the item and send the respecitve signal
func _on_inventory_item_mouse_exit():
emit_signal("inventory_item_unfocused")

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@@ -0,0 +1,31 @@
# Inventory container handler that acts as a base for UIs inventory containers
extends Control
class_name ESCInventoryContainer
# Get wether the inventory container currently is empty
# **Returns** Wether the container is empty or not
func is_empty() -> bool:
return get_child_count() > 0
# Add a new item into the container and return the control generated for it
# so its events can be handled by the inputs manager
#
# #### Parameters
# - inventory_item: Item to add
# **Returns** The button generated for the item
func add_item(inventory_item: ESCInventoryItem) -> ESCInventoryButton:
var button = ESCInventoryButton.new(inventory_item)
add_child(button)
return button
# Remove an item from the container
#
# #### Parameters
# - inventory_item: Item to remove
func remove_item(inventory_item: ESCInventoryItem):
for c in get_children():
if c is ESCInventoryButton and c.global_id == inventory_item.global_id:
remove_child(c)
c.queue_free()

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@@ -98,6 +98,16 @@ func set_escoria_ui_settings():
"type": TYPE_STRING_ARRAY, "type": TYPE_STRING_ARRAY,
"hint": PROPERTY_HINT_DIR "hint": PROPERTY_HINT_DIR
}) })
if !ProjectSettings.has_setting("escoria/ui/inventory_item_size"):
ProjectSettings.set_setting(
"escoria/ui/inventory_item_size",
Vector2(72, 72)
)
ProjectSettings.add_property_info({
"name": "escoria/ui/inventory_item_size",
"type": TYPE_VECTOR2
})
# Prepare the settings in the Escoria main category # Prepare the settings in the Escoria main category

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@@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1] [ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-9verbs/inventory/inventory_ui_container.gd" type="Script" id=3] [ext_resource path="res://addons/escoria-core/library/inventory/esc_inventory_container.gd" type="Script" id=3]
[node name="inventory_ui" type="PanelContainer"] [node name="inventory_ui" type="PanelContainer"]
margin_right = 600.0 margin_right = 600.0
@@ -17,10 +17,14 @@ margin_left = 7.0
margin_top = 7.0 margin_top = 7.0
margin_right = 593.0 margin_right = 593.0
margin_bottom = 168.0 margin_bottom = 168.0
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="GridContainer" type="GridContainer" parent="ScrollContainer"] [node name="GridContainer" type="GridContainer" parent="ScrollContainer"]
margin_right = 586.0 margin_right = 586.0
margin_bottom = 161.0
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3
custom_constants/vseparation = 16 custom_constants/vseparation = 16
custom_constants/hseparation = 16 custom_constants/hseparation = 16
columns = 4 columns = 4

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@@ -1,39 +0,0 @@
extends Control
"""
This script is totally user-defined. It does exactly what the user wants the
inventory to look like. It only requires 4 functions to be defined:
- is_empty() -> bool
- get_items() -> Array
- add_item(inventory_item: ESCInventoryItem)
- remove_item(inventory_item: ESCInventoryItem)
The user is free to implement these methods the way s-he likes.
"""
var current_nodes_in_container = {}
func is_empty() -> bool:
return get_child_count() > 0
func get_items() -> Array:
return current_nodes_in_container.keys()
func add_item(inventory_item: ESCInventoryItem):
var center_container = CenterContainer.new()
center_container.size_flags_horizontal = SIZE_EXPAND_FILL
center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
# center_container.connect("gui_input", self, "_on_gui_input", [inventory_item])
center_container.add_child(inventory_item)
add_child(center_container)
current_nodes_in_container[inventory_item] = center_container
func remove_item(inventory_item: ESCInventoryItem):
var node_to_remove = current_nodes_in_container[inventory_item]
current_nodes_in_container.erase(node_to_remove)
node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
# node_to_remove.disconnect("pressed", self, "_on_gui_input")
remove_child(node_to_remove)
node_to_remove.queue_free()

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@@ -2,7 +2,7 @@
[ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui.gd" type="Script" id=1] [ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://addons/escoria-ui-simplemouse/images/inventory_bg.png" type="Texture" id=2] [ext_resource path="res://addons/escoria-ui-simplemouse/images/inventory_bg.png" type="Texture" id=2]
[ext_resource path="res://addons/escoria-ui-simplemouse/inventory/inventory_ui_container.gd" type="Script" id=3] [ext_resource path="res://addons/escoria-core/library/inventory/esc_inventory_container.gd" type="Script" id=3]
[ext_resource path="res://addons/escoria-ui-simplemouse/images/frame.png" type="Texture" id=5] [ext_resource path="res://addons/escoria-ui-simplemouse/images/frame.png" type="Texture" id=5]
[ext_resource path="res://addons/escoria-ui-simplemouse/images/inventory_icon.png" type="Texture" id=6] [ext_resource path="res://addons/escoria-ui-simplemouse/images/inventory_icon.png" type="Texture" id=6]

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@@ -1,37 +0,0 @@
extends Control
"""
This script is totally user-defined. It does exactly what the user wants the
inventory to look like. It only requires 4 functions to be defined:
- is_empty() -> bool
- get_items() -> Array
- add_item(inventory_item: ESCInventoryItem)
- remove_item(inventory_item: ESCInventoryItem)
The user is free to implement these methods the way s-he likes.
"""
var current_nodes_in_container = {}
func is_empty() -> bool:
return get_child_count() > 0
func get_items() -> Array:
return current_nodes_in_container.keys()
func add_item(inventory_item: ESCInventoryItem):
var center_container = CenterContainer.new()
center_container.size_flags_horizontal = SIZE_EXPAND_FILL
center_container.connect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
center_container.connect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
center_container.add_child(inventory_item)
add_child(center_container)
current_nodes_in_container[inventory_item] = center_container
func remove_item(inventory_item: ESCInventoryItem):
var node_to_remove = current_nodes_in_container[inventory_item]
current_nodes_in_container.erase(node_to_remove)
node_to_remove.disconnect("mouse_entered", inventory_item, "_on_inventory_item_mouse_enter")
node_to_remove.disconnect("mouse_exited", inventory_item, "_on_inventory_item_mouse_exit")
remove_child(node_to_remove)
node_to_remove.queue_free()

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@@ -1,13 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=1]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=2]
[node name="bottle" type="TextureButton"]
margin_right = 50.0
margin_bottom = 140.0
texture_normal = ExtResource( 2 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}

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@@ -1,14 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=1]
[ext_resource path="res://game/items/textures/genericItem_color_038.png" type="Texture" id=2]
[node name="empty_sheet" type="TextureButton"]
margin_right = 98.0
margin_bottom = 124.0
texture_normal = ExtResource( 2 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
global_id = "r5_empty_sheet"

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@@ -1,14 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=1]
[ext_resource path="res://game/rooms/room05/items/filled_sheet.png" type="Texture" id=2]
[node name="filled_sheet" type="TextureButton"]
margin_right = 88.0
margin_bottom = 124.0
texture_normal = ExtResource( 2 )
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
global_id = "r5_filled_sheet"

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@@ -1,14 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://game/items/textures/genericItem_color_026.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=2]
[node name="pen" type="TextureButton"]
margin_right = 42.0
margin_bottom = 74.0
texture_normal = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
global_id = "r5_pen"

View File

@@ -1,23 +1,24 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://game/items/inventory/empty_sheet.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
[ext_resource path="res://game/rooms/room05/items/empty_sheet.png" type="Texture" id=3] [ext_resource path="res://game/items/inventory/empty_sheet.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 86.9568, 115.211 ) extents = Vector2( 86.9568, 115.211 )
[node name="empty_sheet" type="Area2D"] [node name="empty_sheet" type="Area2D"]
pause_mode = 1
script = ExtResource( 2 ) script = ExtResource( 2 )
global_id = "r5_empty_sheet" global_id = "r5_empty_sheet"
esc_script = "res://game/items/escitems/empty_sheet.esc" esc_script = "res://game/items/inventory/empty_sheet.esc"
tooltip_name = "Empty sheet" tooltip_name = "Empty sheet"
default_action = "look" default_action = "look"
default_action_inventory = "look" default_action_inventory = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" ) combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 1 ) inventory_texture = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 ) texture = ExtResource( 3 )

View File

@@ -1,22 +1,25 @@
[gd_scene load_steps=4 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
[ext_resource path="res://game/items/inventory/filled_sheet.tscn" type="PackedScene" id=2] [ext_resource path="res://game/items/inventory/filled_sheet.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
[node name="filled_sheet" type="Area2D"] [node name="filled_sheet" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
global_id = "r5_filled_sheet" global_id = "r5_filled_sheet"
esc_script = "res://game/items/escitems/filled_sheet.esc" esc_script = "res://game/items/inventory/filled_sheet.esc"
tooltip_name = "Filled sheet" tooltip_name = "Filled sheet"
combine_if_action_used_among = PoolStringArray( "use", "give" ) combine_if_action_used_among = PoolStringArray( "use", "give" )
combine_is_one_way = true combine_is_one_way = true
use_from_inventory_only = true use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 2 ) inventory_texture = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 ) shape = SubResource( 1 )

View File

@@ -1,23 +1,24 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://game/rooms/room05/items/pen.png" type="Texture" id=1] [ext_resource path="res://game/items/inventory/pen.png" type="Texture" id=1]
[ext_resource path="res://game/items/inventory/pen.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 51.8881, 43.8187 ) extents = Vector2( 51.8881, 43.8187 )
[node name="pen" type="Area2D"] [node name="pen" type="Area2D"]
pause_mode = 1
script = ExtResource( 3 ) script = ExtResource( 3 )
global_id = "r5_pen" global_id = "r5_pen"
esc_script = "res://game/items/escitems/pen.esc" esc_script = "res://game/items/inventory/pen.esc"
tooltip_name = "Pen" tooltip_name = "Pen"
default_action = "look" default_action = "look"
default_action_inventory = "look" default_action_inventory = "look"
combine_if_action_used_among = PoolStringArray( "use", "give" ) combine_if_action_used_among = PoolStringArray( "use", "give" )
use_from_inventory_only = true use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 2 ) inventory_texture = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 1 ) texture = ExtResource( 1 )

View File

@@ -1,23 +1,24 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://game/items/inventory/wrench.tscn" type="PackedScene" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=2]
[ext_resource path="res://game/rooms/room05/items/wrench.png" type="Texture" id=3] [ext_resource path="res://game/items/inventory/wrench.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 44.696, 49.0953 ) extents = Vector2( 44.696, 49.0953 )
[node name="wrench" type="Area2D"] [node name="wrench" type="Area2D"]
pause_mode = 1
script = ExtResource( 2 ) script = ExtResource( 2 )
global_id = "r5_wrench" global_id = "r5_wrench"
esc_script = "res://game/items/escitems/wrench.esc" esc_script = "res://game/items/inventory/wrench.esc"
tooltip_name = "Wrench" tooltip_name = "Wrench"
default_action = "look" default_action = "look"
default_action_inventory = "look" default_action_inventory = "look"
combine_if_action_used_among = PoolStringArray( "use" ) combine_if_action_used_among = PoolStringArray( "use" )
use_from_inventory_only = true use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 1 ) inventory_texture = ExtResource( 3 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="sprite" type="Sprite" parent="."] [node name="sprite" type="Sprite" parent="."]
texture = ExtResource( 3 ) texture = ExtResource( 3 )

View File

@@ -1,7 +1,6 @@
[gd_scene load_steps=5 format=2] [gd_scene load_steps=4 format=2]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=1] [ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=1]
[ext_resource path="res://game/items/inventory/bottle.tscn" type="PackedScene" id=2]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
@@ -12,13 +11,13 @@ pause_mode = 1
z_index = 1 z_index = 1
script = ExtResource( 3 ) script = ExtResource( 3 )
global_id = "r9_bottle" global_id = "r9_bottle"
esc_script = "res://game/items/escitems/bottle.esc" esc_script = "res://game/items/inventory/bottle.esc"
tooltip_name = "Bottle" tooltip_name = "Bottle"
default_action = "pickup" default_action = "pickup"
default_action_inventory = "look" default_action_inventory = "look"
combine_if_action_used_among = PoolStringArray( "use" ) combine_if_action_used_among = PoolStringArray( "use" )
use_from_inventory_only = true use_from_inventory_only = true
inventory_item_scene_file = ExtResource( 2 ) inventory_texture = ExtResource( 1 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null animations = null

View File

@@ -4,7 +4,7 @@ say player "It seems even more useful now that I picked it up." [i/r5_wrench]
stop stop
:pickup :pickup
set_global i/r5_wrench true inventory_add r5_wrench
set_active r5_wrench false set_active r5_wrench false

View File

Before

Width:  |  Height:  |  Size: 857 B

After

Width:  |  Height:  |  Size: 857 B

View File

@@ -1,14 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://game/items/textures/genericItem_color_004.png" type="Texture" id=1]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=2]
[node name="wrench" type="TextureButton"]
margin_right = 70.0
margin_bottom = 88.0
texture_normal = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
global_id = "r5_wrench"

View File

@@ -7,9 +7,9 @@
[ext_resource path="res://game/rooms/room05/item_wall/item_wall.tscn" type="PackedScene" id=5] [ext_resource path="res://game/rooms/room05/item_wall/item_wall.tscn" type="PackedScene" id=5]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
[ext_resource path="res://game/items/escitems/r5_wrench.tscn" type="PackedScene" id=8] [ext_resource path="res://game/items/inventory/r5_wrench.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/items/escitems/r5_empty_sheet.tscn" type="PackedScene" id=9] [ext_resource path="res://game/items/inventory/r5_empty_sheet.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/items/escitems/r5_pen.tscn" type="PackedScene" id=10] [ext_resource path="res://game/items/inventory/r5_pen.tscn" type="PackedScene" id=10]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=11] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=11]
[sub_resource type="NavigationPolygon" id=1] [sub_resource type="NavigationPolygon" id=1]
@@ -140,24 +140,18 @@ __meta__ = {
} }
[node name="wrench" parent="Hotspots" instance=ExtResource( 8 )] [node name="wrench" parent="Hotspots" instance=ExtResource( 8 )]
pause_mode = 1
position = Vector2( 257.269, 435.892 ) position = Vector2( 257.269, 435.892 )
interaction_direction = 2 interaction_direction = 2
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/wrench"] [node name="Position2D" type="Position2D" parent="Hotspots/wrench"]
position = Vector2( -77.4207, 0 ) position = Vector2( -77.4207, 0 )
script = ExtResource( 11 ) script = ExtResource( 11 )
[node name="pen" parent="Hotspots" instance=ExtResource( 10 )] [node name="pen" parent="Hotspots" instance=ExtResource( 10 )]
pause_mode = 1
position = Vector2( 909.908, 443.451 ) position = Vector2( 909.908, 443.451 )
animations = null
[node name="empty_sheet" parent="Hotspots" instance=ExtResource( 9 )] [node name="empty_sheet" parent="Hotspots" instance=ExtResource( 9 )]
pause_mode = 1
position = Vector2( 1059.84, 440.932 ) position = Vector2( 1059.84, 440.932 )
animations = null
[node name="player_start" type="Position2D" parent="."] [node name="player_start" type="Position2D" parent="."]
position = Vector2( 76.7617, 437.649 ) position = Vector2( 76.7617, 437.649 )

View File

@@ -85,9 +85,11 @@ tracks/2/keys = {
} }
[node name="closet" type="Area2D"] [node name="closet" type="Area2D"]
pause_mode = 1
script = ExtResource( 1 ) script = ExtResource( 1 )
default_action = "use" default_action = "use"
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null
[node name="base" type="Line2D" parent="."] [node name="base" type="Line2D" parent="."]
position = Vector2( 1.12247, 0 ) position = Vector2( 1.12247, 0 )

View File

@@ -10,7 +10,7 @@
[ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=8] [ext_resource path="res://game/rooms/room02/button/button.tscn" type="PackedScene" id=8]
[ext_resource path="res://game/rooms/room09/r_door.tscn" type="PackedScene" id=9] [ext_resource path="res://game/rooms/room09/r_door.tscn" type="PackedScene" id=9]
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10] [ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=10]
[ext_resource path="res://game/items/escitems/r9_bottle.tscn" type="PackedScene" id=11] [ext_resource path="res://game/items/inventory/r9_bottle.tscn" type="PackedScene" id=11]
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=12] [ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=12]
[sub_resource type="NavigationPolygon" id=1] [sub_resource type="NavigationPolygon" id=1]
@@ -95,12 +95,10 @@ position = Vector2( 1198.65, 391.058 )
script = ExtResource( 12 ) script = ExtResource( 12 )
[node name="r9_closet_left" parent="Hotspots" instance=ExtResource( 5 )] [node name="r9_closet_left" parent="Hotspots" instance=ExtResource( 5 )]
pause_mode = 1
position = Vector2( 435.233, 64.1518 ) position = Vector2( 435.233, 64.1518 )
global_id = "r9_closet_left" global_id = "r9_closet_left"
esc_script = "res://game/rooms/room09/esc/closet_left.esc" esc_script = "res://game/rooms/room09/esc/closet_left.esc"
tooltip_name = "Left closet" tooltip_name = "Left closet"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"] [node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_left"]
position = Vector2( 69.9246, 318.898 ) position = Vector2( 69.9246, 318.898 )
@@ -118,12 +116,10 @@ position = Vector2( -26.727, 543.448 )
script = ExtResource( 12 ) script = ExtResource( 12 )
[node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )] [node name="r9_closet_middle" parent="Hotspots" instance=ExtResource( 5 )]
pause_mode = 1
position = Vector2( 572.963, 65.2113 ) position = Vector2( 572.963, 65.2113 )
global_id = "r9_closet_middle" global_id = "r9_closet_middle"
esc_script = "res://game/rooms/room09/esc/closet_middle.esc" esc_script = "res://game/rooms/room09/esc/closet_middle.esc"
tooltip_name = "Middle closet" tooltip_name = "Middle closet"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"] [node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_middle"]
position = Vector2( 65.6867, 317.839 ) position = Vector2( 65.6867, 317.839 )
@@ -141,12 +137,10 @@ position = Vector2( -26.727, 543.448 )
script = ExtResource( 12 ) script = ExtResource( 12 )
[node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )] [node name="r9_closet_right" parent="Hotspots" instance=ExtResource( 5 )]
pause_mode = 1
position = Vector2( 710.693, 66.2707 ) position = Vector2( 710.693, 66.2707 )
global_id = "r9_closet_right" global_id = "r9_closet_right"
esc_script = "res://game/rooms/room09/esc/closet_right.esc" esc_script = "res://game/rooms/room09/esc/closet_right.esc"
tooltip_name = "Right closet" tooltip_name = "Right closet"
animations = null
[node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"] [node name="Position2D" type="Position2D" parent="Hotspots/r9_closet_right"]
position = Vector2( 64.6273, 316.779 ) position = Vector2( 64.6273, 316.779 )
@@ -194,6 +188,7 @@ esc_script = "res://game/rooms/room09/esc/stand.esc"
interaction_direction = 2 interaction_direction = 2
tooltip_name = "Stand" tooltip_name = "Stand"
default_action = "look" default_action = "look"
inventory_texture = ExtResource( 10 )
dialog_color = Color( 1, 1, 1, 1 ) dialog_color = Color( 1, 1, 1, 1 )
animations = null animations = null

View File

@@ -215,6 +215,16 @@ _global_script_classes=[ {
"path": "res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" "path": "res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd"
}, { }, {
"base": "TextureButton", "base": "TextureButton",
"class": "ESCInventoryButton",
"language": "GDScript",
"path": "res://addons/escoria-core/library/inventory/esc_inventory_button.gd"
}, {
"base": "Control",
"class": "ESCInventoryContainer",
"language": "GDScript",
"path": "res://addons/escoria-core/library/inventory/esc_inventory_container.gd"
}, {
"base": "Reference",
"class": "ESCInventoryItem", "class": "ESCInventoryItem",
"language": "GDScript", "language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" "path": "res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd"
@@ -546,7 +556,9 @@ _global_script_class_icons={
"ESCGroup": "", "ESCGroup": "",
"ESCInputsManager": "", "ESCInputsManager": "",
"ESCInventory": "", "ESCInventory": "",
"ESCInventoryItem": "res://addons/escoria-core/design/esc_inventory_item.svg", "ESCInventoryButton": "",
"ESCInventoryContainer": "",
"ESCInventoryItem": "",
"ESCInventoryManager": "", "ESCInventoryManager": "",
"ESCItem": "res://addons/escoria-core/design/esc_item.svg", "ESCItem": "res://addons/escoria-core/design/esc_item.svg",
"ESCLocation": "res://addons/escoria-core/design/esc_location.svg", "ESCLocation": "res://addons/escoria-core/design/esc_location.svg",
@@ -637,7 +649,7 @@ search_in_file_extensions=PoolStringArray( "gd", "shader", "esc" )
[editor_plugins] [editor_plugins]
enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-ui-simplemouse/plugin.cfg" ) enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-ui-9verbs/plugin.cfg" )
[escoria] [escoria]
@@ -646,7 +658,7 @@ main/force_quit=true
debug/terminate_on_warnings=false debug/terminate_on_warnings=false
debug/terminate_on_errors=true debug/terminate_on_errors=true
debug/development_lang="en" debug/development_lang="en"
ui/tooltip_follows_mouse=true ui/tooltip_follows_mouse=false
ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn" ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
main/text_lang="fr_FR" main/text_lang="fr_FR"
main/voice_lang="fr_FR" main/voice_lang="fr_FR"
@@ -658,13 +670,13 @@ main/command_directories=[ "res://addons/escoria-core/game/core-scripts/esc/comm
debug/log_level="DEBUG" debug/log_level="DEBUG"
platform/skip_cache=false platform/skip_cache=false
platform/skip_cache.mobile=true platform/skip_cache.mobile=true
ui/items_autoregister_path="res://game/items/escitems/" ui/items_autoregister_path="res://game/items/inventory"
main/game_version="0.1.0" main/game_version="0.1.0"
main/savegames_path="res://saves/" main/savegames_path="res://saves/"
main/settings_path="user://" main/settings_path="user://"
main/escoria_version="" main/escoria_version=""
sound/speech_enabled=1 sound/speech_enabled=1
ui/game_scene="res://addons/escoria-ui-simplemouse/game.tscn" ui/game_scene="res://addons/escoria-ui-9verbs/game.tscn"
ui/dialogs_chooser="res://game/ui/commons/dialogs/text_dialog_choice.tscn" ui/dialogs_chooser="res://game/ui/commons/dialogs/text_dialog_choice.tscn"
sound/speech_folder="res://game/speech" sound/speech_folder="res://game/speech"
sound/speech_extension="ogg" sound/speech_extension="ogg"
@@ -672,6 +684,7 @@ ui/default_transition="curtain"
ui/transition_paths=[ "res://addons/escoria-core/game/scenes/transitions/shaders/" ] ui/transition_paths=[ "res://addons/escoria-core/game/scenes/transitions/shaders/" ]
ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn" ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn"
ui/pause_menu_scene="res://game/ui/commons/pause_menu/pause_menu.tscn" ui/pause_menu_scene="res://game/ui/commons/pause_menu/pause_menu.tscn"
ui/inventory_item_size=Vector2( 72, 72 )
[input] [input]