Added a new character and modified the way :setup and :ready events are run.
This commit is contained in:
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game/assets_sources/8_way_guy/8_way_stand.png
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game/assets_sources/8_way_guy/8_way_stand.png
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game/assets_sources/8_way_guy/8_way_stand.png.import
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game/assets_sources/8_way_guy/8_way_stand.png.import
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process/invert_color=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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game/assets_sources/8_way_guy/8_way_walk.png
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game/assets_sources/8_way_guy/8_way_walk.png
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game/assets_sources/8_way_guy/8_way_walk.png.import
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game/assets_sources/8_way_guy/8_way_walk.png.import
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[remap]
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[deps]
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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game/assets_sources/8_way_guy/not_used/8_way_sprite.png
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game/assets_sources/8_way_guy/not_used/8_way_sprite.png
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[remap]
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"vram_texture": false
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[deps]
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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