Added a new character and modified the way :setup and :ready events are run.
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@@ -7,32 +7,32 @@ say player "I don't think he'd like that."
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:talk
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> [!talked_once]
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say player "Uhm..."
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say character "Yeah?"
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say android "Yeah?"
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set_global talked_once true
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? option1 1000 option2 true
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- "What are you doing here?"
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say player "What are you doing here?"
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say character "I'm working! Can't you see that?"
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say character "My colleague is supposed to bring me an important report. And he's not coming!"
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say android "I'm working! Can't you see that?"
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say android "My colleague is supposed to bring me an important report. And he's not coming!"
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?
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- "I'll bring you this report!"
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say player "I'll bring you this report!"
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say character "You will? Great!"
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say character "Now please hurry up so I can leave and have lunch."
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say android "You will? Great!"
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say android "Now please hurry up so I can leave and have lunch."
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stop
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- "I've got better things to do."
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say player "I've got better things to do."
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say character "Eh! I'm not asking you anythin'!"
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say android "Eh! I'm not asking you anythin'!"
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stop
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- "I'm selling these fine leather jackets."
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say player "I'm selling these fine leather jackets."
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say character "Go away, kid."
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say android "Go away, kid."
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stop
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:give filled_sheet
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say character "Hey! That's perfect!"
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say character "I can finally got away from here!"
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walk character 1200,400
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set_angle character 45
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say android "Hey! That's perfect!"
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say android "I can finally got away from here!"
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walk android 1200,400
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set_angle android 45
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