Added a new character and modified the way :setup and :ready events are run.
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@@ -1,6 +1,6 @@
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:setup
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> [eq ESC_LAST_SCENE room5]
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teleport player r6_l_exit
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> [eq ESC_LAST_SCENE room6]
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teleport player r7_l_exit
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# Set player look right
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set_angle player 180
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stop
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@@ -9,8 +9,15 @@
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stop
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:ready
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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