Added a new character and modified the way :setup and :ready events are run.

This commit is contained in:
Julian Murgia
2020-12-26 21:53:00 +01:00
parent f26d96f115
commit af8a9ea086
58 changed files with 1259 additions and 340 deletions

114
game/ui/ui_9verbs/game.gd Normal file
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@@ -0,0 +1,114 @@
extends Node
"""
Implement methods to react to inputs.
- left_click_on_bg(position : Vector2)
- right_click_on_bg(position : Vector2)
- left_double_click_on_bg(position : Vector2)
- element_focused(element_id : String)
- element_unfocused()
- left_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- right_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- left_double_click_on_hotspot(hotspot_global_id : String, event : InputEvent)
- left_click_on_item(item_global_id : String, event : InputEvent)
- right_click_on_item(item_global_id : String, event : InputEvent)
- left_double_click_on_item(item_global_id : String, event : InputEvent)
"""
signal element_focused(element_global_id)
func _input(event):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
$ui/verbs_layer/verbs_menu.iterate_actions_cursor(-1)
elif event.button_index == BUTTON_WHEEL_DOWN:
$ui/verbs_layer/verbs_menu.iterate_actions_cursor(1)
## BACKGROUND ##
func left_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
func right_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position])
func left_double_click_on_bg(position : Vector2) -> void:
escoria.do("walk", ["player", position, true])
## ITEM/HOTSPOT FOCUS ##
func element_focused(element_id : String) -> void:
#emit_signal("element_focused", element_id)
# var target_obj = escoria.esc_runner.get_object(element_id)
# if escoria.esc_runner.current_action != "use" && escoria.esc_runner.current_tool == null:
# if target_obj is ESCItem or target_obj is ESCHotspot:
# $ui/verbs_layer/verbs_menu.set_by_name(target_obj.default_action)
pass
func element_unfocused() -> void:
#emit_signal("element_focused", "")
#$ui/verbs_layer/verbs_menu.set_by_name("walk")
pass
## HOTSPOTS ##
func left_click_on_hotspot(hotspot_global_id : String, event : InputEvent) -> void:
escoria.do("hotspot_left_click", [hotspot_global_id, event])
func right_click_on_hotspot(hotspot_global_id : String, event : InputEvent) -> void:
escoria.do("hotspot_right_click", [hotspot_global_id, event])
func left_double_click_on_hotspot(hotspot_global_id : String, event : InputEvent) -> void:
escoria.do("hotspot_left_click", [hotspot_global_id, event])
## ITEMS ##
func left_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
func right_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_right_click", [item_global_id, event])
func left_double_click_on_item(item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [item_global_id, event])
## INVENTORY ##
func left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_left_click", [inventory_item_global_id, event])
if escoria.esc_runner.current_action == "use":
var item = escoria.esc_runner.get_object(inventory_item_global_id)
if item.texture:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.texture)
elif item.inventory_item_scene_file.instance().texture_normal:
$ui/verbs_layer/verbs_menu.set_tool_texture(item.inventory_item_scene_file.instance().texture_normal)
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_right_click", [inventory_item_global_id, event])
func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id : String) -> void:
emit_signal("element_focused", inventory_item_global_id)
func inventory_item_unfocused() -> void:
emit_signal("element_focused", "")
func open_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.show_inventory()
func close_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()

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@@ -1,15 +1,17 @@
[gd_scene load_steps=7 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://addons/escoria-core/template_scenes/label/action_target_tooltip.tscn" type="PackedScene" id=1]
[ext_resource path="res://game/ui/ui_9verbs/inventory_ui.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/ui_9verbs/verbs_menu.tscn" type="PackedScene" id=3]
[ext_resource path="res://addons/escoria-core/game/scenes/dialogs/dialog_player.tscn" type="PackedScene" id=4]
[ext_resource path="res://game/ui/ui_9verbs/game.gd" type="Script" id=5]
[ext_resource path="res://addons/escoria-core/game/scenes/camera_player/camera.tscn" type="PackedScene" id=6]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.6, 0.6, 0.6, 0.5 )
[node name="game" type="Node"]
script = ExtResource( 5 )
[node name="ui" type="CanvasLayer" parent="."]

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@@ -1,7 +1,7 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://addons/escoria-core/game/scenes/inventory/inventory_ui.gd" type="Script" id=1]
[ext_resource path="res://game/items/all_items.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/items/ESCORIA_ALL_ITEMS.tscn" type="PackedScene" id=2]
[ext_resource path="res://game/ui/ui_9verbs/inventory_ui_container.gd" type="Script" id=3]

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@@ -1,6 +1,11 @@
tool
extends Control
"""
This script is out of Escoria's scope. It controls the UI reaction to an
UI event (eg right click) to change the cursor accordingly.
"""
func _ready():
for but in $actions.get_children():
but.connect("pressed", self, "_on_action_selected", [but.name])

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@@ -21,6 +21,7 @@ Implement methods to react to inputs.
signal element_focused(element_global_id)
func _input(event):
if event.is_action_pressed("switch_action_verb"):
if event.button_index == BUTTON_WHEEL_UP:
@@ -93,7 +94,7 @@ func left_click_on_inventory_item(inventory_item_global_id : String, event : Inp
func right_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
escoria.do("item_right_click", [inventory_item_global_id, event])
func double_left_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
func left_double_click_on_inventory_item(inventory_item_global_id : String, event : InputEvent) -> void:
pass
func inventory_item_focused(inventory_item_global_id : String) -> void:
@@ -101,3 +102,11 @@ func inventory_item_focused(inventory_item_global_id : String) -> void:
func inventory_item_unfocused() -> void:
emit_signal("element_focused", "")
func open_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.show_inventory()
func close_inventory():
$ui/inventory_layer/inventory_ui/inventory_button.close_inventory()

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@@ -6,13 +6,20 @@ func _ready():
pass
func _on_inventory_button_pressed():
if !$AnimationPlayer.is_playing() and !showed:
$AnimationPlayer.play("show")
yield($AnimationPlayer, "animation_finished")
showed = true
show_inventory()
elif !$AnimationPlayer.is_playing() and showed:
$AnimationPlayer.play("hide")
yield($AnimationPlayer, "animation_finished")
showed = false
close_inventory()
func show_inventory():
$AnimationPlayer.play("show")
yield($AnimationPlayer, "animation_finished")
showed = true
func close_inventory():
$AnimationPlayer.play("hide")
yield($AnimationPlayer, "animation_finished")
showed = false

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@@ -6,7 +6,7 @@
[ext_resource path="res://game/ui/ui_mouse_icons/inventory/inventory_showhide.gd" type="Script" id=4]
[ext_resource path="res://game/ui/ui_mouse_icons/images/frame.png" type="Texture" id=5]
[ext_resource path="res://game/ui/ui_mouse_icons/images/inventory_icon.png" type="Texture" id=6]
[ext_resource path="res://game/items/all_items.tscn" type="PackedScene" id=7]
[ext_resource path="res://game/items/ESCORIA_ALL_ITEMS.tscn" type="PackedScene" id=7]
[sub_resource type="Animation" id=1]
resource_name = "hide"
@@ -100,7 +100,7 @@ __meta__ = {
}
items_container = NodePath("inventory_button/panel/MarginContainer/ScrollContainer/container")
[node name="all_items" parent="." instance=ExtResource( 7 )]
[node name="ESCORIA_ALL_ITEMS" parent="." instance=ExtResource( 7 )]
position = Vector2( 269.391, 275.003 )
[node name="inventory_button" type="TextureButton" parent="."]