Save and load game fixes (and some other small fixes) (#466)
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@@ -60,8 +60,7 @@ func add_new_item_by_id(item_id: String) -> void:
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escoria.logger.report_errors(
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"inventory_ui.gd:add_new_item_by_id()",
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[
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"Item global id '%s' does not exist." % item_id,
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"Check item's id in ESCORIA_ALL_ITEMS scene."
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"Item global id '%s' does not exist." % item_id
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]
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)
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