Save and load game fixes (and some other small fixes) (#466)

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Julian Murgia authored and GitHub committed 2021-11-29 14:21:29 +01:00
1 parent dcb9db488d
commit b031d69cd9
19 files changed
+177 -79

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@@ -204,9 +204,12 @@ func _on_event_done(_event_name: String):
func hide_main_menu():
if get_node(main_menu).visible:
get_node(main_menu).hide()
show_ui()
func show_main_menu():
if not get_node(main_menu).visible:
hide_ui()
get_node(main_menu).reset()
get_node(main_menu).show()
func unpause_game():
@@ -219,6 +222,7 @@ func unpause_game():
func pause_game():
if not get_node(pause_menu).visible:
get_node(pause_menu).reset()
get_node(pause_menu).set_save_enabled(escoria.save_manager.save_enabled)
get_node(pause_menu).show()
escoria.object_manager.get_object("_camera").node.current = false