Save and load game fixes (and some other small fixes) (#466)
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@@ -185,11 +185,12 @@ func _on_event_done(event_name: String):
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func hide_main_menu():
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if get_node(main_menu).visible:
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get_node(main_menu).hide()
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get_node(main_menu).hide()
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func show_main_menu():
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if not get_node(main_menu).visible:
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get_node(main_menu).show()
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get_node(main_menu).reset()
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get_node(main_menu).show()
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func unpause_game():
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if get_node(pause_menu).visible:
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@@ -200,6 +201,7 @@ func unpause_game():
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func pause_game():
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if not get_node(pause_menu).visible:
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get_node(main_menu).reset()
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get_node(pause_menu).set_save_enabled(
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escoria.save_manager.save_enabled
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)
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