Save and load game fixes (and some other small fixes) (#466)

This commit is contained in:
Julian Murgia authored and GitHub committed 2021-11-29 14:21:29 +01:00
1 parent dcb9db488d
commit b031d69cd9
19 files changed
+177 -79

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+4 -2
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@@ -185,11 +185,12 @@ func _on_event_done(event_name: String):
func hide_main_menu():
if get_node(main_menu).visible:
get_node(main_menu).hide()
get_node(main_menu).hide()
func show_main_menu():
if not get_node(main_menu).visible:
get_node(main_menu).show()
get_node(main_menu).reset()
get_node(main_menu).show()
func unpause_game():
if get_node(pause_menu).visible:
@@ -200,6 +201,7 @@ func unpause_game():
func pause_game():
if not get_node(pause_menu).visible:
get_node(main_menu).reset()
get_node(pause_menu).set_save_enabled(
escoria.save_manager.save_enabled
)