docs: Automatic update of API docs
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@@ -146,14 +146,13 @@ export var use_from_inventory_only = false
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If true, then the object must have been picked up before using it.
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A false value is useful for items in the background, such as buttons.
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### inventory\_item\_scene\_file
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### inventory\_texture
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```gdscript
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export var inventory_item_scene_file: PackedScene = "[Object:null]"
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export var inventory_texture: Texture = "[Object:null]"
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```
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Scene based on ESCInventoryItem used in inventory for the object if it is
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picked up, that displays and handles the item
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The visual representation for this item when its in the inventory
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### dialog\_color
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@@ -228,15 +227,6 @@ var collision: Node
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Reference to this items collision shape node
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### inventory\_item
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```gdscript
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var inventory_item: ESCInventoryItem
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```
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The representation of this item in the scene. Will
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be loaded, if inventory_item_scene_file is set.
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## Method Descriptions
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### get\_animation\_player
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