Show action3 and action4 if waiting for target item

This commit is contained in:
2023-03-08 00:40:48 +01:00
parent 8795986053
commit b09e949153
5 changed files with 14 additions and 34 deletions

View File

@@ -1,15 +1,2 @@
:action1
say player "Es naranja"
:action2
say player "Voy a cogerla"
set_active i_bombona false
inventory_add i_bombona
# :action3
# say player "Es el segundo bolsillo más grande que he visto nunca"
:action4
say player "Antes era una bombona pero ahora es una llave inglesa."
say player "¿Esto es real?"
say player "¿Vivo en Matrix?"

View File

@@ -10,6 +10,6 @@ inventory_add i_bombona2
say player "Es el segundo bolsillo más grande que he visto nunca"
:action4
say player "Tiene pinta de dibujo animado"
say player "¡¡Al meterla en mi bolsillo se ha convertido en un dibujo animado!!"
say player "¿Esto es real?"
say player "¿Vivo en Matrix?"

View File

@@ -69,6 +69,8 @@ combine_when_selected_action_is_in = [ "action4" ]
dialog_color = Color( 1, 1, 1, 1 )
action1_text = "Esto es una puerta y tiene una descripcion mu larga"
action2_text = "Entrar! con descricion..."
action3_text = "Usar la bombona con la puerta?"
action4_text = "Lanzarla contra la puerta"
animations = SubResource( 2 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/entrada_cocina"]
@@ -90,9 +92,6 @@ combine_when_selected_action_is_in = [ ]
inventory_texture = ExtResource( 29 )
dialog_color = Color( 1, 1, 1, 1 )
action1_text = "Mirar bombona"
action2_text = "Coger bombona"
action3_text = "¿Cómo ha entrado en mi bolsillo?"
action4_text = "¿Por qué es una llave inglesa?"
animations = null
[node name="bombona2" parent="Hotspots" instance=ExtResource( 27 )]