fix: Wizard - NPCs have to be ESCItems instead of ESCPlayers
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@@ -42,6 +42,7 @@ const ANIMATION_SPEED_LABEL = "Animation speed"
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# Make the code more readable by shortening node references using constants
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const NAME_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/node_name/MarginContainer2/GridContainer"
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const DIR_COUNT_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer"
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const CHAR_TYPE_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/HBoxContainer"
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const ANIM_TYPE_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer"
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const MIRROR_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer3/mirror_checkbox"
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const ARROWS_NODE = "VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation/HBoxContainer2/HBoxContainer/MarginContainer2/GridContainer"
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@@ -1248,7 +1249,15 @@ func export_player(scene_name) -> void:
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else:
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num_directions = 1
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var new_character = ESCPlayer.new()
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var new_character
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# NPCs can't be ESCPlayers or the player won't walk up to them when
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# you interact with them
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if get_node(CHAR_TYPE_NODE).get_node("npc").pressed:
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new_character = ESCItem.new()
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print("ITEM")
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else:
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new_character = ESCPlayer.new()
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new_character.selectable = true
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new_character.name = get_node(NAME_NODE).get_node("node_name").text
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if get_node(NAME_NODE).get_node("global_id").text == null:
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@@ -1256,7 +1265,7 @@ func export_player(scene_name) -> void:
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new_character.global_id = get_node(NAME_NODE).get_node("global_id").text
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new_character.tooltip_name = get_node(NAME_NODE).get_node("node_name").text
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new_character.selectable = true
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new_character.default_action = "look"
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var animations_resource = ESCAnimationResource.new()
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@@ -1335,6 +1344,14 @@ func export_player(scene_name) -> void:
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dialog_position.position.y = -(export_largest_sprite.y * 1.2)
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new_character.add_child(dialog_position)
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if get_node(CHAR_TYPE_NODE).get_node("npc").pressed:
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# Add Interaction Position to an NPC
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var interaction_position = ESCLocation.new()
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interaction_position.name = "interact_position"
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interaction_position.position.y = +(export_largest_sprite.y * 1.2)
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new_character.add_child(interaction_position)
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interaction_position.set_owner(new_character)
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progress_bar_update("Configuring animations")
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yield(get_tree(), "idle_frame")
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# Make it so all the nodes can be seen in the scene tree
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@@ -1697,5 +1714,20 @@ func animation_on_idle_checkbox_pressed() -> void:
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change_animation_type("idle")
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# When Auto storage checkbox is checked
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func _on_AutoStoreCheckBox_toggled(button_pressed: bool) -> void:
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autostore = button_pressed
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# When player checkbox selected
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func _on_player_pressed():
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# If player button was already selected, don't let it be unselected.
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get_node(CHAR_TYPE_NODE).get_node("player").pressed = true
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get_node(CHAR_TYPE_NODE).get_node("npc").pressed = false
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# When NPC checkbox selected
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func _on_npc_pressed():
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# If npc button was already selected, don't let it be unselected.
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get_node(CHAR_TYPE_NODE).get_node("npc").pressed = true
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get_node(CHAR_TYPE_NODE).get_node("player").pressed = false
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@@ -231,12 +231,64 @@ margin_right = 357.0
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margin_bottom = 80.0
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text = "Change"
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[node name="directions" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer"]
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[node name="charactertype" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer"]
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margin_top = 134.0
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margin_right = 400.0
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margin_bottom = 186.0
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rect_min_size = Vector2( 400, 50 )
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype"]
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margin_right = 400.0
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margin_bottom = 24.0
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[node name="directions_colorrect" type="ColorRect" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/MarginContainer"]
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margin_right = 400.0
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margin_bottom = 24.0
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color = Color( 0.215686, 0.478431, 0.235294, 1 )
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/MarginContainer"]
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margin_right = 400.0
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margin_bottom = 24.0
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custom_constants/margin_right = 5
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custom_constants/margin_top = 5
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custom_constants/margin_left = 5
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custom_constants/margin_bottom = 5
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[node name="direction_number_label" type="Label" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/MarginContainer/MarginContainer"]
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margin_left = 5.0
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margin_top = 5.0
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margin_right = 395.0
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margin_bottom = 19.0
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text = "Player or NPC?"
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[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype"]
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margin_top = 28.0
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margin_right = 400.0
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margin_bottom = 52.0
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custom_constants/separation = 50
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alignment = 1
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[node name="player" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/HBoxContainer"]
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margin_left = 116.0
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margin_right = 183.0
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margin_bottom = 24.0
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hint_tooltip = "Create a user-controlled character"
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pressed = true
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text = "player"
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[node name="npc" type="CheckBox" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/HBoxContainer"]
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margin_left = 233.0
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margin_right = 284.0
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margin_bottom = 24.0
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hint_tooltip = "Create a non-player character"
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text = "npc"
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[node name="directions" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer"]
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margin_top = 190.0
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margin_right = 400.0
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margin_bottom = 242.0
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rect_min_size = Vector2( 400, 50 )
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions"]
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margin_right = 400.0
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margin_bottom = 24.0
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@@ -298,9 +350,9 @@ hint_tooltip = "Create 8 directions of animation"
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text = "8"
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[node name="animation" type="VBoxContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer"]
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margin_top = 190.0
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margin_top = 246.0
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margin_right = 400.0
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margin_bottom = 628.0
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margin_bottom = 684.0
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rect_min_size = Vector2( 400, 200 )
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[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer/configuration/VBoxContainer/animation"]
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@@ -1435,6 +1487,8 @@ you will lose your current character.
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[connection signal="text_changed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/node_name/MarginContainer2/GridContainer/node_name" to="." method="nodename_on_node_name_text_changed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/node_name/MarginContainer2/GridContainer/character_path_change_button" to="." method="_on_character_path_change_button_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/HBoxContainer/player" to="." method="_on_player_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/charactertype/HBoxContainer/npc" to="." method="_on_npc_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/one_direction" to="." method="directions_on_one_direction_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/two_directions" to="." method="directions_on_two_directions_pressed"]
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[connection signal="pressed" from="VBoxContainer/HBoxContainer/configuration/VBoxContainer/directions/HBoxContainer/four_directions" to="." method="directions_on_four_directions_pressed"]
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