diff --git a/addons/escoria-ui-return-monkey-island/game.gd b/addons/escoria-ui-return-monkey-island/game.gd index 9150add2..c7566868 100644 --- a/addons/escoria-ui-return-monkey-island/game.gd +++ b/addons/escoria-ui-return-monkey-island/game.gd @@ -341,8 +341,9 @@ func click_on_inventory_item(item_global_id: String, event: InputEvent, action: ) # Hide tooltip if some action is being performed - if escoria.action_manager.action_state == ESCActionManager.ACTION_INPUT_STATE.COMPLETED: - $tooltip_layer/tooltip.setHidden() + # Disabled: leaves the tooltips hidden. ToDo: check if has other implications. + #if escoria.action_manager.action_state == ESCActionManager.ACTION_INPUT_STATE.COMPLETED: + # $tooltip_layer/tooltip.setHidden() func left_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void: click_on_inventory_item(inventory_item_global_id, event, ACTION3)