Fix a wrong validation check in camera_set_limits (#418)
Events interruption should now work at all time (added interruption in room_selector scene) Fixed missing test in game.gd for when the player is not set Fixed some ESC scripts (worker filled sheet event is now blocking, room13 left door waits simple click, not use verb)
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@@ -61,13 +61,14 @@ func right_click_on_bg(position: Vector2) -> void:
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mousewheel_action(1)
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func left_double_click_on_bg(position: Vector2) -> void:
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escoria.do(
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"walk",
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[escoria.main.current_scene.player.global_id, position, true],
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true
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)
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$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
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$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
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if escoria.main.current_scene.player:
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escoria.do(
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"walk",
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[escoria.main.current_scene.player.global_id, position, true],
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true
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)
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$CanvasLayer/ui/HBoxContainer/verbs_menu.set_by_name("walk")
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$CanvasLayer/ui/HBoxContainer/verbs_menu.clear_tool_texture()
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## ITEM/HOTSPOT FOCUS ##
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